Results for spec@glsl-1.50@execution@varying-struct-basic-gs-fs

Overview

Result: fail

Back to summary

Details

Detail Value
Returncode 1
Time 0:00:00.199070
Stdout
cannot get location of uniform "ref"
Stderr
SWR detected AVX2
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/varying-struct-basic-gs-fs.shader_test -auto
dmesg

        

Back to summary