Results for spec@glsl-1.50@execution@redeclare-pervertex-subset-vs-to-gs

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.262346
Stdout
Test failure on line 116
Probe color at (0,0)
  Expected: 0 255 0 255
  Observed: 0 0 0 0
Test failure on line 117
Stderr
SWR detected AVX2
vert shader  0x7f6b30fbc000
frag shader  0x7f6b30fba000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

vert shader  0x7f6b30fb8000
frag shader  0x7f6b30fb6000
fetch shader 0x7f6b30fb4000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/redeclare-pervertex-subset-vs-to-gs.shader_test -auto
dmesg

        

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