Results for spec@glsl-1.50@execution@geometry@clip-distance-in-bulk-read

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.148320
Stdout
cannot get location of uniform "foo"
Stderr
SWR detected AVX2
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/geometry/clip-distance-in-bulk-read.shader_test -auto
dmesg

        

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