Results for spec@glsl-1.30@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-distance

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.258089
Stdout
Probe color at (111,55)
  Expected: 0.000000 0.000000 0.000000 0.000000
  Observed: 0.443137 0.223529 0.333333 1.000000
Test failure on line 44
Probe color at (159,45)
  Expected: 0.500000 0.166667 0.333333 1.000000
  Observed: 0.270588 0.180392 0.545098 1.000000
Test failure on line 45
Probe color at (192,38)
  Expected: 0.333333 0.166667 0.500000 1.000000
  Observed: 0.152941 0.152941 0.694118 1.000000
Test failure on line 46
Probe color at (216,33)
  Expected: 0.166667 0.166667 0.666667 1.000000
  Observed: 0.066667 0.133333 0.800000 1.000000
Test failure on line 47
Probe color at (125,100)
  Expected: 0.000000 0.000000 0.000000 0.000000
  Observed: 0.298039 0.403922 0.301961 1.000000
Test failure on line 48
Probe color at (166,83)
  Expected: 0.333333 0.333333 0.333333 1.000000
  Observed: 0.168627 0.333333 0.498039 1.000000
Test failure on line 49
Probe color at (196,71)
  Expected: 0.166667 0.333333 0.500000 1.000000
  Observed: 0.070588 0.286275 0.643137 1.000000
Test failure on line 50
Probe color at (136,136)
  Expected: 0.333333 0.500000 0.166667 1.000000
  Observed: 0.180392 0.545098 0.274510 1.000000
Test failure on line 51
Probe color at (173,115)
  Expected: 0.166667 0.500000 0.333333 1.000000
  Observed: 0.074510 0.462745 0.462745 1.000000
Test failure on line 52
Probe color at (145,166)
  Expected: 0.166667 0.666667 0.166667 1.000000
  Observed: 0.086275 0.666667 0.247059 1.000000
Test failure on line 53
Stderr
SWR detected AVX2
vert shader  0x7fbdac56a000
frag shader  0x7fbdac568000
vert shader  0x7fbdac566000
frag shader  0x7fbdac564000
fetch shader 0x7fbdac562000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/generated_tests/spec/glsl-1.30/execution/interpolation/interpolation-none-gl_BackSecondaryColor-smooth-distance.shader_test -auto
dmesg

        

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