Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.285692 |
Stdout |
Testing GL_DEPTH24_STENCIL8. Testing glBlitFramebuffer(depthstencil). Depth at 32,32 Expected: 0.250000 Observed: 0.000000 Stencil at 32,32 Expected: 0x33 Observed: 0xfe Depth at 33,32 Expected: 0.250000 Observed: 0.000000 Stencil at 33,32 Expected: 0x33 Observed: 0xfe Depth at 34,32 Expected: 0.250000 Observed: 0.000000 Stencil at 34,32 Expected: 0x33 Observed: 0xfe Depth at 35,32 Expected: 0.250000 Observed: 0.000000 Stencil at 35,32 Expected: 0x33 Observed: 0xfe Depth at 36,32 Expected: 0.250000 Observed: 0.000000 Stencil at 36,32 Expected: 0x33 Observed: 0xfe Depth at 37,32 Expected: 0.250000 Observed: 0.000000 Stencil at 37,32 Expected: 0x33 Observed: 0xfe Depth at 38,32 Expected: 0.250000 Observed: 0.000000 Stencil at 38,32 Expected: 0x33 Observed: 0xfe Depth at 39,32 Expected: 0.250000 Observed: 0.000000 Stencil at 39,32 Expected: 0x33 Observed: 0xfe Depth at 40,32 Expected: 0.250000 Observed: 0.000000 Stencil at 40,32 Expected: 0x33 Observed: 0xfe Depth at 41,32 Expected: 0.250000 Observed: 0.000000 ... Total failures: 1682 |
Stderr |
SWR detected AVX2 vert shader 0x7f6a2abf2000 frag shader 0x7f6a2abf0000 vert shader 0x7f6a2abee000 frag shader 0x7f6a2abec000 vert shader 0x7f6a2abea000 frag shader 0x7f6a2abe8000 fetch shader 0x7f6a2abe6000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depthstencil blit GL_DEPTH24_STENCIL8 -auto -fbo |
dmesg |