Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.372170 |
Stdout |
Testing GL_DEPTH24_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.000643 Depth at 1,0 Expected: 0.250000 Observed: 0.258456 Depth at 2,0 Expected: 0.250000 Observed: 1.000000 Depth at 3,0 Expected: 0.250000 Observed: 1.000000 Depth at 4,0 Expected: 0.250000 Observed: 1.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.000861 Depth at 7,0 Expected: 0.250000 Observed: 0.262580 Depth at 8,0 Expected: 0.250000 Observed: 0.000379 Depth at 9,0 Expected: 0.250000 Observed: 0.262098 Depth at 10,0 Expected: 0.250000 Observed: 0.000802 Depth at 11,0 Expected: 0.250000 Observed: 0.258614 Depth at 12,0 Expected: 0.250000 Observed: 0.000003 Depth at 13,0 Expected: 0.250000 Observed: 0.750004 Depth at 14,0 Expected: 0.250000 Observed: 0.000181 Depth at 15,0 Expected: 0.250000 Observed: 0.257994 Depth at 16,0 Expected: 0.250000 Observed: 0.000115 Depth at 17,0 Expected: 0.250000 Observed: 0.750116 Depth at 18,0 Expected: 0.250000 Observed: 0.000359 ... Total failures: 3708 |
Stderr |
SWR detected AVX2 vert shader 0x7f380651a000 frag shader 0x7f3806518000 vert shader 0x7f3806516000 frag shader 0x7f3806514000 vert shader 0x7f3806512000 frag shader 0x7f3806510000 fetch shader 0x7f380650e000 vert shader 0x7f38063a9000 frag shader 0x7f38063a7000 fetch shader 0x7f38063a5000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH24_STENCIL8 -auto -fbo |
dmesg |