Results for spec@arb_gpu_shader_fp64@execution@conversion@geom-conversion-explicit-dvec3-uvec3

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.200046
Stdout
cannot get location of uniform "from"
Stderr
SWR detected AVX2
vert shader  0x7f6e2e4d0000
frag shader  0x7f6e2e4ce000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/generated_tests/spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-uvec3.shader_test -auto
dmesg

        

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