Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.211477 |
| Stdout |
cannot get location of uniform "arg0" |
| Stderr |
SWR detected AVX2 vert shader 0x7f539bc83000 frag shader 0x7f539bc81000 Failed to link: error: Too many geometry shader default uniform block components error: Too many geometry shader uniform components Mesa: User error: GL_INVALID_VALUE in glGetUniformLocation SWR destroy screen! |
| Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/generated_tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/gs-normalize-dvec3.shader_test -auto |
| dmesg |