Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.287503 |
Stdout |
Testing GL_DEPTH_COMPONENT32. Testing glBlitFramebuffer(depth). Depth at 32,32 Expected: 0.250000 Observed: 0.000000 Depth at 33,32 Expected: 0.250000 Observed: 0.000000 Depth at 34,32 Expected: 0.250000 Observed: 0.000000 Depth at 35,32 Expected: 0.250000 Observed: 0.000000 Depth at 36,32 Expected: 0.250000 Observed: 0.000000 Depth at 37,32 Expected: 0.250000 Observed: 0.000000 Depth at 38,32 Expected: 0.250000 Observed: 0.000000 Depth at 39,32 Expected: 0.250000 Observed: 0.000000 Depth at 40,32 Expected: 0.250000 Observed: 0.000000 Depth at 41,32 Expected: 0.250000 Observed: 0.000000 Depth at 42,32 Expected: 0.250000 Observed: 0.000000 Depth at 43,32 Expected: 0.250000 Observed: 0.000000 Depth at 44,32 Expected: 0.250000 Observed: 0.000000 Depth at 45,32 Expected: 0.250000 Observed: 0.000000 Depth at 46,32 Expected: 0.250000 Observed: 0.000000 Depth at 47,32 Expected: 0.250000 Observed: 0.000000 Depth at 48,32 Expected: 0.250000 Observed: 0.000000 Depth at 49,32 Expected: 0.250000 Observed: 0.000000 Depth at 50,32 Expected: 0.250000 Observed: 0.000000 ... Total failures: 841 |
Stderr |
SWR detected AVX2 vert shader 0x7f2a21fe6000 frag shader 0x7f2a21fe4000 vert shader 0x7f2a21fe2000 frag shader 0x7f2a21fe0000 vert shader 0x7f2a21fde000 frag shader 0x7f2a21fdc000 fetch shader 0x7f2a21fda000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH_COMPONENT32 -auto -fbo |
dmesg |