Results for spec@arb_depth_texture@fbo-depth-gl_depth_component32-blit

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.287503
Stdout
Testing GL_DEPTH_COMPONENT32.
Testing glBlitFramebuffer(depth).
Depth at 32,32   Expected: 0.250000   Observed: 0.000000
Depth at 33,32   Expected: 0.250000   Observed: 0.000000
Depth at 34,32   Expected: 0.250000   Observed: 0.000000
Depth at 35,32   Expected: 0.250000   Observed: 0.000000
Depth at 36,32   Expected: 0.250000   Observed: 0.000000
Depth at 37,32   Expected: 0.250000   Observed: 0.000000
Depth at 38,32   Expected: 0.250000   Observed: 0.000000
Depth at 39,32   Expected: 0.250000   Observed: 0.000000
Depth at 40,32   Expected: 0.250000   Observed: 0.000000
Depth at 41,32   Expected: 0.250000   Observed: 0.000000
Depth at 42,32   Expected: 0.250000   Observed: 0.000000
Depth at 43,32   Expected: 0.250000   Observed: 0.000000
Depth at 44,32   Expected: 0.250000   Observed: 0.000000
Depth at 45,32   Expected: 0.250000   Observed: 0.000000
Depth at 46,32   Expected: 0.250000   Observed: 0.000000
Depth at 47,32   Expected: 0.250000   Observed: 0.000000
Depth at 48,32   Expected: 0.250000   Observed: 0.000000
Depth at 49,32   Expected: 0.250000   Observed: 0.000000
Depth at 50,32   Expected: 0.250000   Observed: 0.000000
...
Total failures: 841
Stderr
SWR detected AVX2
vert shader  0x7f2a21fe6000
frag shader  0x7f2a21fe4000
vert shader  0x7f2a21fe2000
frag shader  0x7f2a21fe0000
vert shader  0x7f2a21fde000
frag shader  0x7f2a21fdc000
fetch shader 0x7f2a21fda000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH_COMPONENT32 -auto -fbo
dmesg

        

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