Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.360074 |
Stdout |
Testing GL_DEPTH32F_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.000000 Depth at 1,0 Expected: 0.250000 Observed: 0.000000 Depth at 2,0 Expected: 0.250000 Observed: 0.000000 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.000000 Depth at 7,0 Expected: 0.250000 Observed: 0.000000 Depth at 8,0 Expected: 0.250000 Observed: 0.000000 Depth at 9,0 Expected: 0.250000 Observed: 0.000000 Depth at 10,0 Expected: 0.250000 Observed: 0.000000 Depth at 11,0 Expected: 0.250000 Observed: 0.000000 Depth at 12,0 Expected: 0.250000 Observed: 0.000000 Depth at 13,0 Expected: 0.250000 Observed: 0.000000 Depth at 14,0 Expected: 0.250000 Observed: 0.000000 Depth at 15,0 Expected: 0.250000 Observed: 0.000000 Depth at 16,0 Expected: 0.250000 Observed: 0.000000 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.000000 ... Total failures: 3721 |
Stderr |
SWR detected AVX2 vert shader 0x7f9bd3881000 frag shader 0x7f9bd387f000 vert shader 0x7f9bd387d000 frag shader 0x7f9bd387b000 vert shader 0x7f9bd3879000 frag shader 0x7f9bd3877000 fetch shader 0x7f9bd3875000 vert shader 0x7f9bd3710000 frag shader 0x7f9bd370e000 fetch shader 0x7f9bd370c000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH32F_STENCIL8 -auto -fbo |
dmesg |