Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.057877 |
Stdout |
Probe depth at (0,0) Expected: 0.514286 Observed: 1.000000 Probe depth at (0,0) Expected: 0.528571 Observed: 1.000000 Probe depth at (0,0) Expected: 0.542857 Observed: 1.000000 Probe depth at (0,0) Expected: 0.557143 Observed: 1.000000 Probe depth at (0,0) Expected: 0.585714 Observed: 1.000000 Probe depth at (0,0) Expected: 0.600000 Observed: 1.000000 Probe depth at (0,0) Expected: 0.614286 Observed: 1.000000 Probe depth at (0,0) Expected: 0.628571 Observed: 1.000000 Probe depth at (0,0) Expected: 0.657143 Observed: 1.000000 Probe depth at (0,0) Expected: 0.671429 Observed: 1.000000 Probe depth at (0,0) Expected: 0.685714 Observed: 1.000000 Probe depth at (0,0) Expected: 0.700000 Observed: 1.000000 Probe depth at (0,0) Expected: 0.728571 Observed: 1.000000 Probe depth at (0,0) Expected: 0.742857 Observed: 1.000000 Probe depth at (0,0) Expected: 0.757143 Observed: 1.000000 Probe depth at (0,0) Expected: 0.771429 Observed: 1.000000 Probe depth at (0,0) Expected: 0.800000 Observed: 1.000000 Probe depth at (0,0) Expected: 0.814286 Observed: 1.000000 Probe depth at (0,0) Expected: 0.828571 Observed: 1.000000 Probe depth at (0,0) Expected: 0.842857 Observed: 1.000000 Probe depth at (0,0) Expected: 0.871429 Observed: 1.000000 Probe depth at (0,0) Expected: 0.885714 Observed: 1.000000 Probe depth at (0,0) Expected: 0.900000 Observed: 1.000000 Probe depth at (0,0) Expected: 0.914286 Observed: 1.000000 Probe depth at (0,0) Expected: 0.942857 Observed: 1.000000 Probe depth at (0,0) Expected: 0.957143 Observed: 1.000000 Probe depth at (0,0) Expected: 0.971429 Observed: 1.000000 Probe depth at (0,0) Expected: 0.985714 Observed: 1.000000 |
Stderr |
SWR detected AVX2 creating surface with multiple layers, rendering to first layer only vert shader 0x7f00d1516000 frag shader 0x7f00d1514000 fetch shader 0x7f00d1512000 creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only creating surface with multiple layers, rendering to first layer only SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/amd_vertex_shader_layer-layered-depth-texture-render -auto |
dmesg |