Results for spec@glsl-1.50@execution@gs-redeclares-both-pervertex-blocks

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.194515
Stdout
Test failure on line 66
Probe color at (0,0)
  Expected: 0 255 0 255
  Observed: 0 0 0 0
Test failure on line 67
Stderr
SWR detected AVX2
vert shader  0x7f585c10d000
frag shader  0x7f585c10b000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

vert shader  0x7f585c109000
frag shader  0x7f585c107000
fetch shader 0x7f585c105000
Failed to link:
error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/gs-redeclares-both-pervertex-blocks.shader_test -auto
dmesg

        

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