Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.326405 |
Stdout |
Testing GL_DEPTH24_STENCIL8. Testing glBlitFramebuffer(depth). Depth at 0,0 Expected: 0.250000 Observed: 0.513525 Depth at 1,0 Expected: 0.250000 Observed: 0.000000 Depth at 2,0 Expected: 0.250000 Observed: 0.000000 Depth at 3,0 Expected: 0.250000 Observed: 0.000000 Depth at 4,0 Expected: 0.250000 Observed: 0.000000 Depth at 5,0 Expected: 0.250000 Observed: 0.000000 Depth at 6,0 Expected: 0.250000 Observed: 0.533279 Depth at 7,0 Expected: 0.250000 Observed: 0.000000 Depth at 8,0 Expected: 0.250000 Observed: 0.000000 Depth at 9,0 Expected: 0.250000 Observed: 0.000000 Depth at 10,0 Expected: 0.250000 Observed: 0.533204 Depth at 11,0 Expected: 0.250000 Observed: 0.000000 Depth at 12,0 Expected: 0.250000 Observed: 0.000000 Depth at 13,0 Expected: 0.250000 Observed: 0.000000 Depth at 14,0 Expected: 0.250000 Observed: 0.533206 Depth at 15,0 Expected: 0.250000 Observed: 0.000000 Depth at 16,0 Expected: 0.250000 Observed: 0.000000 Depth at 17,0 Expected: 0.250000 Observed: 0.000000 Depth at 18,0 Expected: 0.250000 Observed: 0.533357 ... Total failures: 3716 |
Stderr |
SWR detected AVX2 vert shader 0x7fbcfcfaa000 frag shader 0x7fbcfcfa8000 vert shader 0x7fbcfcfa6000 frag shader 0x7fbcfcfa4000 vert shader 0x7fbcfcfa2000 frag shader 0x7fbcfcfa0000 fetch shader 0x7fbcfcf9e000 vert shader 0x7fbcfce1d000 frag shader 0x7fbcfce1b000 fetch shader 0x7fbcfce19000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH24_STENCIL8 -auto -fbo |
dmesg |