Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.895090 |
Stdout |
Using test set: GL_ARB_depth_texture Testing GL_DEPTH_COMPONENT Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 Testing GL_DEPTH_COMPONENT16 Probe color at (1,1) Expected: 0 0 0 Observed: 107 107 107 Testing GL_DEPTH_COMPONENT24 Probe color at (1,1) Expected: 0 0 0 Observed: 104 104 104 Testing GL_DEPTH_COMPONENT32 Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 Testing GL_DEPTH_COMPONENT (NPOT) Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 Testing GL_DEPTH_COMPONENT16 (NPOT) Probe color at (1,1) Expected: 0 0 0 Observed: 19 19 19 Testing GL_DEPTH_COMPONENT24 (NPOT) Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 Testing GL_DEPTH_COMPONENT32 (NPOT) Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 |
Stderr |
SWR detected AVX2 vert shader 0x7f9dffb99000 frag shader 0x7f9dffb97000 vert shader 0x7f9dffb95000 frag shader 0x7f9dffb93000 fetch shader 0x7f9dffb91000 frag shader 0x7f9dffb8f000 vert shader 0x7f9dffb8d000 frag shader 0x7f9dffa03000 fetch shader 0x7f9dffa01000 frag shader 0x7f9dff9ff000 frag shader 0x7f9dff9fd000 frag shader 0x7f9dff9fb000 frag shader 0x7f9dff9f9000 frag shader 0x7f9dff9f7000 frag shader 0x7f9dff9f5000 frag shader 0x7f9dff9f3000 frag shader 0x7f9dff9f1000 frag shader 0x7f9dff9ef000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-generatemipmap-formats GL_ARB_depth_texture -auto -fbo |
dmesg |