Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.478715 |
Stdout |
Using test set: GL_ARB_depth_buffer_float Testing GL_DEPTH_COMPONENT32F Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 Testing GL_DEPTH_COMPONENT32F (NPOT) Probe color at (4,1) Expected: 3 3 3 Observed: 0 0 0 |
Stderr |
SWR detected AVX2 vert shader 0x7ff62dfde000 frag shader 0x7ff62dfdc000 vert shader 0x7ff62dfda000 frag shader 0x7ff62dfd8000 fetch shader 0x7ff62dfd6000 frag shader 0x7ff62dfd4000 vert shader 0x7ff62dfd2000 frag shader 0x7ff62de48000 fetch shader 0x7ff62de46000 frag shader 0x7ff62de44000 frag shader 0x7ff62de42000 frag shader 0x7ff62de40000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-generatemipmap-formats GL_ARB_depth_buffer_float -auto -fbo |
dmesg |