Results for spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort

Overview

Result: crash

Back to summary

Details

Detail Value
Returncode -5
Time 0:00:00.322122
Stdout
Testing GL_DEPTH32F_STENCIL8.
Testing FLOAT-and-USHORT.
Testing glDrawPixels(depthstencil).
Stderr
SWR detected AVX2
vert shader  0x7f8c08329000
frag shader  0x7f8c08327000
vert shader  0x7f8c08325000
frag shader  0x7f8c08323000
vert shader  0x7f8c08321000
frag shader  0x7f8c0831f000
fetch shader 0x7f8c0831d000
unknown output from FS STENCIL[0]
frag shader  0x7f8c0815b000
vert shader  0x7f8c08159000
frag shader  0x7f8c08157000
fetch shader 0x7f8c08155000
rasterizer/memory/StoreTile.cpp(96): ASSERT: false
	StoreHotTileToSurface
	Invalid pixel format / tile mode for store tiles

Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/fbo-depthstencil drawpixels GL_DEPTH32F_STENCIL8 FLOAT-and-USHORT -auto -fbo
dmesg

        

Back to summary