Results for spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-blit

Overview

Result: crash

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Details

Detail Value
Returncode -5
Time 0:00:00.283828
Stdout
Testing GL_DEPTH32F_STENCIL8.
Testing glBlitFramebuffer(depth).
Stderr
SWR detected AVX2
vert shader  0x7f2066921000
frag shader  0x7f206691f000
vert shader  0x7f206691d000
frag shader  0x7f206691b000
vert shader  0x7f2066919000
frag shader  0x7f2066917000
fetch shader 0x7f2066915000
vert shader  0x7f2066794000
frag shader  0x7f2066792000
fetch shader 0x7f2066790000
rasterizer/memory/StoreTile.cpp(96): ASSERT: false
	StoreHotTileToSurface
	rasterizer/memory/StoreTile.cpp(96): ASSERT: false
	StoreHotTileToSurface
	Invalid pixel format / tile mode for store tiles
rasterizer/memory/StoreTile.cpp(96): Invalid pixel format / tile mode for store tiles

Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/fbo-depth blit GL_DEPTH32F_STENCIL8 -auto -fbo
dmesg

        

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