Results for spec@glsl-1.50@execution@variable-indexing@vs-output-array-vec4-index-wr-before-gs

Overview

Result: None

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Details

Detail Value
Returncode 1
Time 0:00:00.092888
Stdout
Probe color at (6,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (18,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (31,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (43,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (56,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (68,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (81,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (93,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (106,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (118,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (131,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (143,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (156,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (168,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (181,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (193,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (6,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (18,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (31,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (43,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (56,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (68,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (81,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (93,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (106,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (118,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (131,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (143,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (156,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (168,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (181,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="gbm"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec4-index-wr-before-gs.shader_test -auto
dmesg
[1827732.096008] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.096015] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.096287] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.096295] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.096493] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.096500] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.096686] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.096692] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.096852] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.096858] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097002] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097024] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097223] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097231] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097390] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097397] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097526] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097533] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097660] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097666] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097798] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097804] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.097931] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.097937] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098071] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098078] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098230] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098237] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098400] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098407] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098555] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098561] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098690] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098696] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098822] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098829] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.098954] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.098960] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099093] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099100] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099241] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099247] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099380] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099387] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099510] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099517] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099642] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099648] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099657] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099663] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099776] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099782] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.099914] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.099920] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100049] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100055] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100190] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100196] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100320] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100327] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100468] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100474] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100485] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100492] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827732.100613] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[17087]]
[1827732.100620] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS

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