Results for spec@glsl-1.50@execution@variable-indexing@gs-input-array-vec4-index-rd

Overview

Result: None

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Details

Detail Value
Returncode 1
Time 0:00:00.081938
Stdout
Probe color at (6,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (18,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (31,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (43,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (56,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (68,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (81,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (93,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (106,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (118,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (131,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (143,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (156,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (168,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (181,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (193,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (6,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (18,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (31,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (43,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (56,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (68,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (81,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (93,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (106,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (118,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (131,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (143,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (156,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (168,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Probe color at (181,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 1.000000 0.000000 0.000000
Stderr

        
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="gbm"
Command /home/ilia/src/piglit/bin/shader_runner /home/ilia/src/piglit/tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd.shader_test -auto
dmesg
[1827831.351527] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.351535] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.351736] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.351753] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.351884] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.351891] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.351998] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352005] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352105] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352111] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352226] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352233] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352395] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352402] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352527] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352534] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352636] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352642] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352745] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352752] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352852] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352858] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.352962] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.352968] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353068] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353075] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353175] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353181] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353309] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353316] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353426] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353432] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353557] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353563] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353659] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353665] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353758] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353765] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353861] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353867] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.353961] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.353967] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354061] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354067] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354161] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354167] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354305] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354321] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354497] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354503] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354634] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354640] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354809] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354816] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.354947] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.354953] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.355049] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.355055] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS
[1827831.355149] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.355156] nouveau E[     PGR][0000:01:00.0] GPC0/TPC1/MP trap: MEM_OUT_OF_BOUNDS
[1827831.355276] nouveau E[     PGR][0000:01:00.0] TRAP ch 5 [0x003facf000 shader_runner[19113]]
[1827831.355292] nouveau E[     PGR][0000:01:00.0] GPC0/TPC0/MP trap: MEM_OUT_OF_BOUNDS

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