Results for shaders/glsl-vs-loop-continue

Overview

Result: None

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Details

Detail Value
Returncode -5
Time 0:00:00.387469
Stdout

        
Stderr
MESA-LOADER: malformed or no PCI ID
MESA-LOADER: malformed or no PCI ID
unknown TGSI opc: BGNLOOP
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], GENERIC[9]
DCL TEMP[0..4], LOCAL
IMM[0] FLT32 {    0.0000,     8.0000,     4.0000,     1.0000}
  0: MOV TEMP[0], IN[0]
  1: MOV TEMP[1].x, IMM[0].xxxx
  2: BGNLOOP :0
  3:   SGE TEMP[2].x, TEMP[1].xxxx, IMM[0].yyyy
  4:   IF TEMP[2].xxxx :0
  5:     BRK
  6:   ENDIF
  7:   SLT TEMP[3].x, IMM[0].zzzz, TEMP[1].xxxx
  8:   IF TEMP[3].xxxx :0
  9:     MOV TEMP[4], IMM[0].xwxx
 10:     ADD TEMP[1].x, TEMP[1].xxxx, IMM[0].wwww
 11:     CONT
 12:   ENDIF
 13:   MOV TEMP[4], IMM[0].wxxx
 14:   ADD TEMP[1].x, TEMP[1].xxxx, IMM[0].wwww
 15: ENDLOOP :0
 16: MOV OUT[1], TEMP[4]
 17: MOV OUT[0], TEMP[0]
 18: END
ir3/ir3_compiler.c:226:compile_error: Assertion `0' failed.
Environment
PIGLIT_SOURCE_DIR="/home/ilia/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/piglit/bin/shader_runner /home/ilia/piglit/tests/shaders/glsl-vs-loop-continue.shader_test -auto
dmesg
None

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