Results for shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer

Overview

Result: None

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Details

Detail Value
Returncode -5
Time 0:00:00.416338
Stdout

        
Stderr
MESA-LOADER: malformed or no PCI ID
MESA-LOADER: malformed or no PCI ID
ir3/ir3_shader.c:110:reset_variant: error: new compiler failed, trying without copy propagation!
ir3/ir3_shader.c:110:reset_variant: error: new compiler failed, trying fallback!
unknown TGSI opc: BGNLOOP
VERT
DCL IN[0]
DCL OUT[0], POSITION
DCL OUT[1], COLOR
DCL CONST[0..6]
DCL TEMP[0], LOCAL
DCL TEMP[1..8], ARRAY(1), LOCAL
DCL TEMP[9..13], LOCAL
DCL ADDR[0]
IMM[0] FLT32 {    0.1000,     0.0000,     1.0000,     0.0000}
  0: MUL TEMP[0], IMM[0].xyyy, CONST[0].xxxx
  1: MOV TEMP[1], TEMP[0]
  2: MUL TEMP[9], IMM[0].yxyy, CONST[0].xxxx
  3: MOV TEMP[2], TEMP[9]
  4: MUL TEMP[10], IMM[0].yyxy, CONST[0].xxxx
  5: MOV TEMP[3], TEMP[10]
  6: MOV TEMP[4], TEMP[9]
  7: MOV TEMP[5], TEMP[10]
  8: MOV TEMP[6], TEMP[10]
  9: MOV TEMP[7], TEMP[0]
 10: MOV TEMP[8], TEMP[9]
 11: MUL TEMP[0], CONST[3], IN[0].xxxx
 12: MAD TEMP[0], CONST[4], IN[0].yyyy, TEMP[0]
 13: MAD TEMP[0], CONST[5], IN[0].zzzz, TEMP[0]
 14: MAD TEMP[0], CONST[6], IN[0].wwww, TEMP[0]
 15: MOV TEMP[9], IMM[0].yyyy
 16: MOV TEMP[10].x, IMM[0].yyyy
 17: BGNLOOP :0
 18:   SGE TEMP[11].x, TEMP[10].xxxx, CONST[1].xxxx
 19:   IF TEMP[11].xxxx :0
 20:     BRK
 21:   ENDIF
 22:   MOV TEMP[12].x, IMM[0].yyyy
 23:   BGNLOOP :0
 24:     SGE TEMP[13].x, TEMP[12].xxxx, CONST[2].xxxx
 25:     IF TEMP[13].xxxx :0
 26:       BRK
 27:     ENDIF
 28:     ARL ADDR[0].x, TEMP[10].xxxx
 29:     ARL ADDR[0].x, TEMP[10].xxxx
 30:     ADD TEMP[9], TEMP[9], TEMP[ADDR[0].x+1](1)
 31:     ADD TEMP[12].x, TEMP[12].xxxx, IMM[0].zzzz
 32:   ENDLOOP :0
 33:   ADD TEMP[10].x, TEMP[10].xxxx, IMM[0].zzzz
 34: ENDLOOP :0
 35: MOV OUT[0], TEMP[0]
 36: MOV_SAT OUT[1], TEMP[9]
 37: END
ir3/ir3_compiler_old.c:218:compile_error: Assertion `0' failed.
Environment
PIGLIT_SOURCE_DIR="/home/ilia/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/piglit/bin/shader_runner /home/ilia/piglit/tests/shaders/glsl-vs-vec4-indexing-temp-src-in-nested-loop-outer.shader_test -auto
dmesg
None

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