Results for spec@arb_vertex_type_2_10_10_10_rev@attribs

Overview

Result: pass

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Details

Detail Value
Returncode 0
Time 0:00:00.287499
Stdout
Testing GL_ARB_vertex_type_2_10_10_10_rev

Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), vertex arrays
Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), vertex arrays
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), vertex arrays

Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), immediate mode
Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), immediate mode
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), immediate mode

Testing glTexCoordP1ui(GL_INT_2_10_10_10_REV), display list
Testing glTexCoordP2ui(GL_INT_2_10_10_10_REV), display list
Testing glTexCoordP3ui(GL_INT_2_10_10_10_REV), display list
Testing glTexCoordP4ui(GL_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP1ui(GL_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP2ui(GL_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP3ui(GL_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP4ui(GL_INT_2_10_10_10_REV), display list
Testing glNormalP3ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glColorP3ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glColorP4ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glSecondaryColorP3ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV), display list
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV), display list
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV), display list
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV), display list
Testing glVertexAttribP1ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP2ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP3ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP4ui(GL_INT_2_10_10_10_REV-norm), display list
Testing glTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glMultiTexCoordP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glNormalP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glColorP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glSecondaryColorP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV), display list
Testing glVertexAttribP1ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP2ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP3ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Testing glVertexAttribP4ui(GL_UNSIGNED_INT_2_10_10_10_REV-norm), display list
Stderr
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
ATTENTION: default value of option vblank_mode overridden by environment.
Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable
Environment
PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/idr/devel/graphics/piglit/bin/attribs GL_ARB_vertex_type_2_10_10_10_rev -auto -fbo
dmesg

        

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