Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.215784 |
Stdout |
Max VS shader storage blocks: 16 Max FS shader storage blocks: 16 Max combined shader storage blocks: 48 Max combined shader output resources: 184 Failed to link: error: Too many vertex shader storage blocks (17/16) Failed to link: error: Too many fragment shader storage blocks (17/16) Failed to link: error: Too many fragment shader storage blocks (169/16) error: Too many combined shader storage blocks (185/48) error: Too many combined image uniforms, shader storage buffers and fragment outputs Failed to link: error: Too many fragment shader storage blocks (169/16) error: Too many combined shader storage blocks (185/48) error: Too many combined image uniforms, shader storage buffers and fragment outputs |
Stderr |
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable ATTENTION: default value of option vblank_mode overridden by environment. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable |
Environment |
PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/idr/devel/graphics/piglit/bin/arb_shader_storage_buffer_object-maxblocks -auto -fbo |
dmesg |