Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.104520 |
Stdout | |
Stderr |
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable ATTENTION: default value of option vblank_mode overridden by environment. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable Mesa: User error: GL_INVALID_VALUE in glBindImageTexture(level) Mesa: User error: GL_INVALID_VALUE in glBindImageTexture(format) Mesa: User error: GL_INVALID_VALUE in glBindImageTexture(layer) Mesa: User error: GL_INVALID_VALUE in glBindImageTexture(texture) Mesa: User error: GL_INVALID_VALUE in glBindImageTexture(unit) Mesa: User error: GL_INVALID_VALUE in glUniform1i(invalid image unit index for uniform 0) Mesa: User error: GL_INVALID_VALUE in glUniform1i(invalid image unit index for uniform 0) Mesa: User error: GL_INVALID_VALUE in glUniform1i(invalid image unit index for uniform 0) Mesa: User error: GL_INVALID_VALUE in glUniform1i(invalid image unit index for uniform 0) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not float) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not uint) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not float) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not uint) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not double) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniform1("imgs"@0 is image, not double) Mesa: User error: GL_INVALID_OPERATION in glUniform2("imgs"@0 has 1 components, not 2) Mesa: User error: GL_INVALID_OPERATION in glUniform3("imgs"@0 has 1 components, not 3) Mesa: User error: GL_INVALID_OPERATION in glUniform4("imgs"@0 has 1 components, not 4) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform) |
Environment |
PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/idr/devel/graphics/piglit/bin/arb_shader_image_load_store-state -auto -fbo |
dmesg |