Result: pass
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:06.705649 |
Stdout |
Max combined: 4096 Max VS: 4096 Max FS: 4096 Failed to compile shader: 0:57(1): error: layout(binding = 16) exceeds the maximum number of atomic counter buffer bindings(16) 0:57(1): error: atomic counters require explicit binding point source: #version 140 #extension GL_ARB_shader_atomic_counters : enable #define PASTE(A,B) A ## B #define Y(I) PASTE(y, I) out ivec4 fcolor; #define I 0 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 1 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 2 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 3 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 4 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 5 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 6 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 7 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 8 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 9 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 10 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 11 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 12 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 13 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 14 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 15 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I #define I 16 layout(binding=I, offset=0) uniform atomic_uint Y(I); #undef I void main() { uint x = 0u; x += atomicCounterDecrement(y0); x += atomicCounterDecrement(y1); x += atomicCounterDecrement(y2); x += atomicCounterDecrement(y3); x += atomicCounterDecrement(y4); x += atomicCounterDecrement(y5); x += atomicCounterDecrement(y6); x += atomicCounterDecrement(y7); x += atomicCounterDecrement(y8); x += atomicCounterDecrement(y9); x += atomicCounterDecrement(y10); x += atomicCounterDecrement(y11); x += atomicCounterDecrement(y12); x += atomicCounterDecrement(y13); x += atomicCounterDecrement(y14); x += atomicCounterDecrement(y15); x += atomicCounterDecrement(y16); fcolor.x = int(x); } Failed to compile shader: 0:58(1): error: layout(binding = 16) exceeds the maximum number of atomic counter buffer bindings(16) 0:58(1): error: atomic counters require explicit binding point source: #version 140 #extension GL_ARB_shader_atomic_counters : enable #define PASTE(A,B) A ## B #define X(I) PASTE(x, I) in vec4 position; flat out ivec4 vcolor; #define I 0 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 1 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 2 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 3 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 4 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 5 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 6 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 7 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 8 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 9 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 10 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 11 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 12 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 13 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 14 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 15 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I #define I 16 layout(binding=I, offset=0) uniform atomic_uint X(I); #undef I void main() { uint x = 0u; x += atomicCounterDecrement(x0); x += atomicCounterDecrement(x1); x += atomicCounterDecrement(x2); x += atomicCounterDecrement(x3); x += atomicCounterDecrement(x4); x += atomicCounterDecrement(x5); x += atomicCounterDecrement(x6); x += atomicCounterDecrement(x7); x += atomicCounterDecrement(x8); x += atomicCounterDecrement(x9); x += atomicCounterDecrement(x10); x += atomicCounterDecrement(x11); x += atomicCounterDecrement(x12); x += atomicCounterDecrement(x13); x += atomicCounterDecrement(x14); x += atomicCounterDecrement(x15); x += atomicCounterDecrement(x16); vcolor.x = int(x); gl_Position = position; } Failed to compile shader: 0:4(1): error: layout(binding = 17) exceeds the maximum number of atomic counter buffer bindings(16) 0:4(1): error: atomic counters require explicit binding point source: #version 140 #extension GL_ARB_shader_atomic_counters : enable layout(binding=17) uniform atomic_uint x; void main() { } Failed to compile shader: 0:5(1): error: layout(binding = 17) exceeds the maximum number of atomic counter buffer bindings(16) 0:5(1): error: atomic counters require explicit binding point source: #version 140 #extension GL_ARB_shader_atomic_counters : enable in vec4 position; layout(binding=17) uniform atomic_uint x; void main() { gl_Position = position; } |
Stderr |
couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable ATTENTION: default value of option vblank_mode overridden by environment. Mesa warning: couldn't open libtxc_dxtn.so, software DXTn compression/decompression unavailable |
Environment |
PIGLIT_SOURCE_DIR="/home/idr/devel/graphics/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/idr/devel/graphics/piglit/bin/arb_shader_atomic_counters-max-counters -auto -fbo |
dmesg |