Computer Graphics Programming II


Table of Contents
1. Course Description
2. Prerequisite
3. Texts
4. Required Materials
5. Grading
5.1. Grading Scale
5.2. Late Work
5.3. Attendance and Participation
6. AiPD Policies
6.1. Lab Policies
6.2. Plagiarism
6.3. Students with Disabilities
7. Course Calendar
7.1. Week 1 ( April 8th, 2009 )
7.2. Week 2 ( April 15th, 2009 )
7.3. Week 3 ( April 22nd, 2009 )
7.4. Week 4 ( April 29th, 2009 )
7.5. Week 5 ( May 6th, 2009 )
7.6. Week 6 ( May 13th, 2009 )
7.7. Week 7 ( May 20th, 2009 )
7.8. Week 8 ( May 27th, 2009 )
7.9. Week 9 ( June 10th, 2009 )
7.10. Week 10 ( June 11th, 2009 )
7.11. Week 11 ( June 17th, 2009 )


1. Course Description

VGP352A

Spring 2009, 3 credits

Wednesday, 6:00PM - 9:45PM

Room #201

In this course students will be introduced to principles of 3D computer graphics using the OpenGL programming interface. Students will learn fundamental concepts of transformation, lighting, and texturing.

By the end of the course, students will be able to:

The complete, up to date, course syllabus is also available on-line at the course website. The syllabus is available as both HTML and PDF.


2. Prerequisite

Successful completion of VGP351 or consent of instructor is required.

This course is both programming and math intensive. Some background in C or C++ programming is required. Familiarity with object oriented programming principles will be very helpful but is not strictly required. Previous knowledge of matrix math and trigonometry is required and will be extremely important. Particularly tenacious students may be able to learn the required math during the term, but it will be a lot of extra work.


3. Texts

This is no required text for this course. There will be suggested readings on many topics covered in this course from Real-Time Rendering. Either the 2nd edition or the 3rd edition of this book are acceptable. At least one copy of the 2nd edition is available in the school library.

Akenine-Moeller, Tomas and Haines, Eric. Real-Time Rendering (2nd Ed.), AK Peters, Ltd., July 2002. ISBN 1-56881-182-9.

Real-Time Rendering has a website that has a lot of useful, relevant information.

In addition, following OpenGL reference books may prove to be very useful.

Rost, Randi J.. OpenGL Shading Language (2nd. Ed.), Addison-Wesley Professional, January 25, 2006. ISBN 0-32133-489-2.

Wright, Richard S.; Lipchak, Benjamin; and Haemel, Nicholas. OpenGL SuperBible: Comprehensive Tutorial and Reference (4th Ed.), Addison-Wesley Professional, June 2007. ISBN 0-321498-828.

OpenGL Superbible has a website, that includes source code and pre-built binaries. Earlier editions of this book are not suitable for this course because they do not cover the OpenGL shading language.

OpenGL Shading Language also has a website, that includes example shaders and some references. Earlier editions of this book should also be sufficient for this course.


4. Required Materials

In addition to paper and writing utensils, each student will need a removable storage device. The storage device will be used to both bring documents and sample code home from class and bring homework completed assignments to class. The storage requirements should be minimal, so a small USB flash-drive (256MB) should be sufficient.


5. Grading

Each student's grade in this course will be primarily based on a total of 3 multi-week programming assignments. Each student will also be required to read an academic paper and present a summary of that paper to the class. The remainder of the student's grade will be based on bi-weekly quizes and a final exam.

Programming assignments will be graded first and foremost on whether or not correct output is produced. The remaining points are based on the style of the program. This includes, but is not limited to, algorithm selection, code formatting, and naming conventions. A detailed rubric will be provided with each assignment.

Programming Assignments 
In-class presentation20 pts.
Programming assignments90 pts.
Subtotal110 (61%)
Tests 
In-class quizzes20 pts.
Final Exam50 pts.
Subtotal70 pts. (39%)
Total180 pts. (100%)

Some assignments may carry extra-credit opportunities, but they will be infrequent.


5.1. Grading Scale

A=93% and above
A-=90%-92%
B+=87%-89%
B=83%-86%
B-=80%-82%
C+=77%-79%
C=73%-76%
C-=70%-72%
D+=67%-69%
D=60%-66%


5.2. Late Work

I do not accept late work. If you miss a deadline, you will not earn the points for that activity. There are no make-up opportunities. If you are unable to attend class on the due date for a assignment, please submit it by e-mail before class.


5.3. Attendance and Participation

If you are not in class for an in-class exercise, you cannot earn those points. If you miss an entire class, you are responsible for obtaining copies of handouts and other classroom materials from your classmates.


6. AiPD Policies

6.1. Lab Policies

Leave food and drink outside the class. Disciplinary action will be taken toward any student found using the equipment in an inappropriate manner, taking cell phone calls or surfing the web. Disruptive, disrespectful or rude behavior will not be tolerated.


6.2. Plagiarism

Presenting the writings, images or paraphrased ideas of another as ones own, is strictly prohibited at the Art Institute of Portland. Properly documented excerpts from others works, when they are limited to an appropriate amount of the total length of a student's paper, are permissible when used to support a researched argument.


6.3. Students with Disabilities

It is AiPD policy not to discriminate against qualified students with a documented disability in its educational programs, activities or services. If you have a disability-related need for adjustments or other accommodations in this class, contact the Disability Services Coordinator.


Amber Perrin
Disabilities Services Coordinator
The Art Institute of Portland
1122 NW Davis Street
PortlandOR 97209-2911
503-382-4836


7. Course Calendar

7.1. Week 1 ( April 8th, 2009 )

Lecture notes

Lecture topics:

  • Course road-map

  • Per-fragment lighting recap

    • Phong shading

    • Surface-space

  • Bump mapping / Normal mapping

    • Basic usage

    • Normal map storage

Homework assignments:


7.2. Week 2 ( April 15th, 2009 )

Lecture notes

Lecture topics:

  • Render to texture

  • Environment map

  • Improving the reflection model

    • Using environment maps as better lights

    • Fresnel reflection

Homework assignments:


7.3. Week 3 ( April 22nd, 2009 )

Lecture notes

Quiz #1. DO NOT BE LATE TODAY!

Lecture topics:

  • Bi-direction reflection distribution function

  • Common terminology and notation

  • Cook-Torrance model

  • Microfacet-based BRDFs

    • Normal distribution

    • Occlusion

Homework assignments:

  • Read:

    Ashikmin, Michael and Premo\v{z}e, Simon and Shirley, Peter, "A microfacet-based BRDF generator." In SIGGRAPH '00: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques , pages 65--74. ACM Press/Addison-Wesley Publishing Co., 2000. http://www.cs.utah.edu/vissim/papers/facets/

  • Programming assignment #2: Four BRDFs. Due 5/6.


7.4. Week 4 ( April 29th, 2009 )

Lecture notes

Lecture topics:

  • Anisotropic BRDFs

    • What does anisotropy mean in this context?

    • Ward BRDF

    • Ashikhmin BRDF

  • Metals

    • How metals reflect light

    • Lafortune BRDF

Homework assignments:


7.5. Week 5 ( May 6th, 2009 )

Quiz #2. DO NOT BE LATE TODAY!

Lecture topics:

  • Fur and hair

    • Goldman's ``Fake Fur Rendering''

    • Shells and fins

    • Banks BRDF

Homework assignments:

  • Read:

    Gooch, Amy and Gooch, Bruce and Shirley, Peter and Cohen, Elaine, "A non-photorealistic lighting model for automatic technical illustration." In SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques , pages 447--452. ACM, 1998. http://www.cs.utah.edu/npr/papers.html#1998

    Lake, Adam and Marshall, Carl and Harris, Mark and Blackstein, Marc, "Stylized rendering techniques for scalable real-time 3D animation." In NPAR '00: Proceedings of the 1st international symposium on Non-photorealistic animation and rendering , pages 13--20. ACM, 2000. http://software.intel.com/en-us/articles/intel-3d-software-technologies/

    Card, Drew and Mitchel, Jason. "Non-Photorealistic Rendering with Pixel and Vertex Shaders" in Engel, Wolfgang F. (editor) ShaderX, Wordware Publishing, Inc., May 2002. http://developer.amd.com/documentation/reading/pages/ShaderX.aspx


7.6. Week 6 ( May 13th, 2009 )

Lecture notes

Lecture topics:

  • Non-photorealistic rendering

    • Cel (toon) shading

    • Silhouette edge rendering

    • Technical illustration

Homework assignments:


7.7. Week 7 ( May 20th, 2009 )

Lecture notes

Quiz #3. DO NOT BE LATE TODAY!

Lecture topics:

  • Texture rectangles (briefly)

  • Post-processing effects

    • General image filters

    • Separable filters

    • Depth-of-field

Homework assignments:


7.8. Week 8 ( May 27th, 2009 )

Lecture notes

Lecture topics:

  • Interior mapping

  • Parallax textures

  • Displacement mapping

Homework assignments:


7.9. Week 9 ( June 10th, 2009 )

Lecture notes

Quiz #4 - submit via e-mailDO NOT BE LATE TODAY!

Lecture topics:

  • Multiple render targets

  • Deferred shading


7.11. Week 11 ( June 17th, 2009 )

FINAL EXAM - TBD.DO NOT BE LATE TODAY!