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rv770
(info)
rv770-surf0-ddx0
(info)
rv770-surf1-oldddx
(info)
rv770-surf1-oldkernel
(info)
rv770-surf1
(info)
  All 5330/5465 5329/5465 5335/5465 5334/5465 5335/5465
  bugs 19/19 19/19 19/19 19/19 19/19
  crash-cubemap-order pass pass pass pass pass
  crash-texparameter-before-teximage pass pass pass pass pass
  fdo10370 pass pass pass pass pass
  fdo14575 pass pass pass pass pass
  fdo20701 pass pass pass pass pass
  fdo22540 pass pass pass pass pass
  fdo23489 pass pass pass pass pass
  fdo23670-depth_test pass pass pass pass pass
  fdo23670-drawpix_stencil pass pass pass pass pass
  fdo24066 pass pass pass pass pass
  fdo25614-genmipmap pass pass pass pass pass
  fdo28551 pass pass pass pass pass
  fdo31934 pass pass pass pass pass
  fdo9833 pass pass pass pass pass
  point-sprite pass pass pass pass pass
  r300-readcache pass pass pass pass pass
  tex1d-2dborder pass pass pass pass pass
  tri-tex-crash pass pass pass pass pass
  vbo-buffer-unmap pass pass pass pass pass
  fbo 65/69 65/69 65/69 64/69 65/69
  FBO blit from missing attachment pass pass pass pass pass
  FBO blit to missing attachment pass pass pass pass pass
  fbo-1d pass pass pass pass pass
  fbo-3d pass pass pass pass pass
  fbo-alpha pass pass pass pass pass
  fbo-alphatest-formats pass pass pass pass pass
  fbo-alphatest-nocolor fail fail fail fail fail
  fbo-alphatest-nocolor-ff fail fail fail fail fail
  fbo-array pass pass pass pass pass
  fbo-bind-renderbuffer pass pass pass pass pass
  fbo-blending-formats pass pass pass pass pass
  fbo-blit pass pass pass pass pass
  fbo-blit-d24s8 pass pass pass pass pass
  fbo-clear-formats pass pass pass pass pass
  fbo-clearmipmap pass pass pass pass pass
  fbo-copypix pass pass pass pass pass
  fbo-copyteximage pass pass pass pass pass
  fbo-copyteximage-simple pass pass pass pass pass
  fbo-cubemap pass pass pass pass pass
  fbo-depth-array pass pass pass pass pass
  fbo-depth-sample-compare fail fail fail fail fail
  fbo-depthtex pass pass pass pass pass
  fbo-draw-buffers-blend pass pass pass pass pass
  fbo-drawbuffers pass pass pass pass pass
  fbo-drawbuffers-arbfp pass pass pass pass pass
  fbo-drawbuffers-blend-add pass pass pass pass pass
  fbo-drawbuffers-fragcolor pass pass pass pass pass
  fbo-drawbuffers-maxtargets pass pass pass pass pass
  fbo-drawbuffers2-blend pass pass pass pass pass
  fbo-drawbuffers2-colormask pass pass pass pass pass
  fbo-finish-deleted pass pass pass pass pass
  fbo-flushing pass pass pass pass pass
  fbo-flushing-2 pass pass pass pass pass
  fbo-fragcoord pass pass pass pass pass
  fbo-fragcoord2 pass pass pass pass pass
  fbo-generatemipmap pass pass pass pass pass
  fbo-generatemipmap-filtering pass pass pass pass pass
  fbo-generatemipmap-formats pass pass pass pass pass
  fbo-generatemipmap-nonsquare pass pass pass pass pass
  fbo-generatemipmap-npot pass pass pass pass pass
  fbo-generatemipmap-scissor pass pass pass pass pass
  fbo-generatemipmap-viewport pass pass pass pass pass
  fbo-getframebufferattachmentparameter-01 pass pass pass pass pass
  fbo-incomplete-texture-01 pass pass pass pass pass
  fbo-incomplete-texture-02 pass pass pass pass pass
  fbo-incomplete-texture-03 pass pass pass pass pass
  fbo-incomplete-texture-04 pass pass pass pass pass
  fbo-integer skip skip skip skip skip
  fbo-luminance-alpha pass pass pass pass pass
  fbo-maxsize pass pass pass pass pass
  fbo-mipmap-copypix pass pass pass pass pass
  fbo-nodepth-test pass pass pass pass pass
  fbo-nostencil-test pass pass pass pass pass
  fbo-pbo-readpixels-small pass pass pass pass pass
  fbo-readdrawpix pass pass pass pass pass
  fbo-readpixels pass pass pass pass pass
  fbo-readpixels-depth-formats pass pass pass pass pass
  fbo-rg-GL_R16 pass pass pass pass pass
  fbo-rg-GL_R8 pass pass pass pass pass
  fbo-rg-GL_RED pass pass pass pass pass
  fbo-rg-GL_RG pass pass pass pass pass
  fbo-rg-GL_RG16 pass pass pass pass pass
  fbo-rg-GL_RG8 pass pass pass pass pass
  fbo-scissor-bitmap pass pass pass pass pass
  fbo-srgb pass pass pass pass pass
  fbo-srgb-blit pass pass pass pass pass
  fbo-storage-completeness pass pass pass pass pass
  fbo-storage-formats pass pass pass pass pass
  fbo-sys-blit fail pass fail fail fail
  fbo-sys-sub-blit pass fail pass fail pass
  general 93/98 92/98 93/98 93/98 93/98
  GL_SELECT - alpha-test enabled pass pass pass pass pass
  GL_SELECT - depth-test enabled pass pass pass pass pass
  GL_SELECT - no test function pass pass pass pass pass
  GL_SELECT - scissor-test enabled pass pass pass pass pass
  GL_SELECT - stencil-test enabled pass pass pass pass pass
  array-stride pass pass pass pass pass
  bgra-sec-color-pointer pass pass pass pass pass
  bgra-vert-attrib-pointer pass pass pass pass pass
  blendminmax pass pass pass pass pass
  blendsquare pass pass pass pass pass
  clear-accum pass pass pass pass pass
  clear-varray-2.0 pass pass pass pass pass
  copypixels-draw-sync pass pass pass pass pass
  copypixels-sync pass pass pass pass pass
  depth-clamp-range pass pass pass pass pass
  depth_clamp pass pass pass pass pass
  depthfunc pass pass pass pass pass
  depthrange-clear pass pass pass pass pass
  depthstencil-default_fb-blit fail fail fail fail fail
  depthstencil-default_fb-clear pass pass pass pass pass
  depthstencil-default_fb-copypixels pass pass pass pass pass
  depthstencil-default_fb-drawpixels-24_8 fail fail fail fail fail
  depthstencil-default_fb-drawpixels-32F_24_8_REV fail fail fail fail fail
  depthstencil-default_fb-drawpixels-FLOAT-and-USHORT pass pass pass pass pass
  depthstencil-default_fb-readpixels-24_8 pass pass pass pass pass
  depthstencil-default_fb-readpixels-32F_24_8_REV pass pass pass pass pass
  depthstencil-default_fb-readpixels-FLOAT-and-USHORT pass pass pass pass pass
  dlist-clear pass pass pass pass pass
  dlist-fdo3129-01 pass pass pass pass pass
  dlist-fdo3129-02 pass pass pass pass pass
  dlist-fdo31590 pass pass pass pass pass
  draw-arrays-colormaterial pass pass pass pass pass
  draw-batch pass pass pass pass pass
  draw-copypixels-sync pass pass pass pass pass
  draw-elements pass pass pass pass pass
  draw-elements-user pass pass pass pass pass
  draw-elements-vs-inputs pass pass pass pass pass
  draw-instanced skip skip skip skip skip
  draw-instanced-divisor skip skip skip skip skip
  draw-pixel-with-texture fail fail fail fail fail
  draw-vertices pass pass pass pass pass
  draw-vertices-half-float pass pass pass pass pass
  draw-vertices-half-float-user pass pass pass pass pass
  draw-vertices-user pass pass pass pass pass
  early-z pass pass pass pass pass
  fog-modes pass pass pass pass pass
  fragment-center pass pass pass pass pass
  framebuffer-srgb pass pass pass pass pass
  geterror-inside-begin pass pass pass pass pass
  geterror-invalid-enum pass pass pass pass pass
  gl30basic skip skip skip skip skip
  hiz pass pass pass pass pass
  infinite-spot-light pass pass pass pass pass
  isbufferobj pass pass pass pass pass
  line-aa-width pass pass pass pass pass
  linestipple fail fail fail fail fail
  longprim pass pass pass pass pass
  object_purgeable-api-pbo skip skip skip skip skip
  object_purgeable-api-texture skip skip skip skip skip
  object_purgeable-api-vbo skip skip skip skip skip
  occlusion-query-discard pass pass pass pass pass
  occlusion_query pass pass pass pass pass
  oes-read-format pass pass pass pass pass
  pbo-drawpixels pass pass pass pass pass
  pbo-read-argb8888 pass pass pass pass pass
  pbo-readpixels-small pass pass pass pass pass
  pbo-teximage pass pass pass pass pass
  pbo-teximage-tiling pass pass pass pass pass
  pbo-teximage-tiling-2 pass pass pass pass pass
  point-line-no-cull pass pass pass pass pass
  polygon-mode pass pass pass pass pass
  pos-array pass pass pass pass pass
  primitive-restart pass pass pass pass pass
  provoking-vertex pass pass pass pass pass
  quad-invariance pass pass pass pass pass
  read-front pass fail pass pass pass
  roundmode-getintegerv pass pass pass pass pass
  roundmode-pixelstore pass pass pass pass pass
  scissor-bitmap pass pass pass pass pass
  scissor-clear pass pass pass pass pass
  scissor-copypixels pass pass pass pass pass
  scissor-depth-clear pass pass pass pass pass
  scissor-many pass pass pass pass pass
  scissor-offscreen pass pass pass pass pass
  scissor-stencil-clear pass pass pass pass pass
  stencil-drawpixels pass pass pass pass pass
  stencil-twoside pass pass pass pass pass
  stencil-wrap pass pass pass pass pass
  sync_api pass pass pass pass pass
  texgen pass pass pass pass pass
  texunits pass pass pass pass pass
  timer_query pass pass pass pass pass
  two-sided-lighting pass pass pass pass pass
  two-sided-lighting-separate-specular pass pass pass pass pass
  user-clip pass pass pass pass pass
  vao-01 pass pass pass pass pass
  vao-02 pass pass pass pass pass
  vao-element-array-buffer pass pass pass pass pass
  varray-disabled pass pass pass pass pass
  vbo-bufferdata pass pass pass pass pass
  vbo-map-remap pass pass pass pass pass
  vbo-subdata-sync pass pass pass pass pass
  vbo-subdata-zero pass pass pass pass pass
  windowoverlap pass pass pass pass pass
  glean 386/390 386/390 386/390 386/390 386/390
  api2 pass pass pass pass pass
  basic pass pass pass pass pass
  blendFunc pass pass pass pass pass
  bufferObject pass pass pass pass pass
  clipFlat pass pass pass pass pass
  depthStencil fail fail fail fail fail
  fbo pass pass pass pass pass
  fp1-ABS test pass pass pass pass pass
  fp1-ADD an immediate pass pass pass pass pass
  fp1-ADD negative immediate pass pass pass pass pass
  fp1-ADD negative immediate (2) pass pass pass pass pass
  fp1-ADD test pass pass pass pass pass
  fp1-ADD with saturation pass pass pass pass pass
  fp1-ARB_fog_exp test pass pass pass pass pass
  fp1-ARB_fog_exp2 test pass pass pass pass pass
  fp1-ARB_fog_linear test pass pass pass pass pass
  fp1-CMP test pass pass pass pass pass
  fp1-COS test pass pass pass pass pass
  fp1-COS test 2 pass pass pass pass pass
  fp1-Computed fog exp test pass pass pass pass pass
  fp1-Computed fog exp2 test pass pass pass pass pass
  fp1-Computed fog linear test pass pass pass pass pass
  fp1-DP3 test pass pass pass pass pass
  fp1-DP3 test (2) pass pass pass pass pass
  fp1-DP4 test pass pass pass pass pass
  fp1-DPH test pass pass pass pass pass
  fp1-DST test pass pass pass pass pass
  fp1-Divide by zero test pass pass pass pass pass
  fp1-EX2 test pass pass pass pass pass
  fp1-FLR test pass pass pass pass pass
  fp1-FRC test pass pass pass pass pass
  fp1-Infinity and nan test pass pass pass pass pass
  fp1-LG2 test pass pass pass pass pass
  fp1-LIT test 1 pass pass pass pass pass
  fp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1) pass pass pass pass pass
  fp1-LIT test 3 (case x < 0) pass pass pass pass pass
  fp1-MAD test pass pass pass pass pass
  fp1-MAX test pass pass pass pass pass
  fp1-MIN test pass pass pass pass pass
  fp1-MOV test pass pass pass pass pass
  fp1-MUL test pass pass pass pass pass
  fp1-POW test (exponentiation) pass pass pass pass pass
  fp1-RCP test (reciprocal) pass pass pass pass pass
  fp1-RCP test 2 (reciprocal) pass pass pass pass pass
  fp1-RSQ test 1 (reciprocal square root) pass pass pass pass pass
  fp1-RSQ test 2 (reciprocal square root of negative value) pass pass pass pass pass
  fp1-SCS test pass pass pass pass pass
  fp1-SGE test pass pass pass pass pass
  fp1-SIN test pass pass pass pass pass
  fp1-SIN test 2 pass pass pass pass pass
  fp1-SLT test pass pass pass pass pass
  fp1-SUB test (with swizzle) pass pass pass pass pass
  fp1-SUB with saturation pass pass pass pass pass
  fp1-SWZ test pass pass pass pass pass
  fp1-XPD test 1 pass pass pass pass pass
  fp1-Z-write test pass pass pass pass pass
  fp1-masked MUL test pass pass pass pass pass
  fp1-swizzled add test pass pass pass pass pass
  fp1-swizzled move test pass pass pass pass pass
  fpexceptions pass pass pass pass pass
  getString pass pass pass pass pass
  glsl1-! (not) operator (1, fail) pass pass pass pass pass
  glsl1-! (not) operator (1, pass) pass pass pass pass pass
  glsl1-! (not) operator (2, fail) pass pass pass pass pass
  glsl1-! (not) operator (2, pass) pass pass pass pass pass
  glsl1-&& operator (1) pass pass pass pass pass
  glsl1-&& operator (2) pass pass pass pass pass
  glsl1-&& operator, short-circuit pass pass pass pass pass
  glsl1-2D Texture lookup with explicit lod (Vertex shader) pass pass pass pass pass
  glsl1-Addition pass pass pass pass pass
  glsl1-Comment test (1) pass pass pass pass pass
  glsl1-Comment test (2) pass pass pass pass pass
  glsl1-Comment test (3) pass pass pass pass pass
  glsl1-Comment test (4) pass pass pass pass pass
  glsl1-Comment test (5) pass pass pass pass pass
  glsl1-Directly set fragment color pass pass pass pass pass
  glsl1-Directly set vertex color pass pass pass pass pass
  glsl1-Divide by zero pass pass pass pass pass
  glsl1-Empty blocks ({}), nil (;) statements pass pass pass pass pass
  glsl1-Float Literals pass pass pass pass pass
  glsl1-GL state variable reference (diffuse product) pass pass pass pass pass
  glsl1-GL state variable reference (gl_FrontMaterial.ambient) pass pass pass pass pass
  glsl1-GL state variable reference (gl_LightSource[0].diffuse) pass pass pass pass pass
  glsl1-GL state variable reference (point attenuation) pass pass pass pass pass
  glsl1-GL state variable reference (point size) pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 1 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 2 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 3 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 4 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 5 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 6 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 7 pass pass pass pass pass
  glsl1-GLSL 1.20 array constructor 8 pass pass pass pass pass
  glsl1-GLSL 1.20 array error check pass pass pass pass pass
  glsl1-GLSL 1.20 array.length() pass pass pass pass pass
  glsl1-GLSL 1.20 arrays pass pass pass pass pass
  glsl1-GLSL 1.20 const array constructor 1 pass pass pass pass pass
  glsl1-GLSL 1.20 const array constructor 2 pass pass pass pass pass
  glsl1-GLSL 1.20 invariant, centroid qualifiers pass pass pass pass pass
  glsl1-GLSL 1.20 uniform array constructor pass pass pass pass pass
  glsl1-GLSL 1.30 precision qualifiers pass pass pass pass pass
  glsl1-Global vars and initializers pass pass pass pass pass
  glsl1-Global vars and initializers (2) pass pass pass pass pass
  glsl1-Integer Literals pass pass pass pass pass
  glsl1-Negation pass pass pass pass pass
  glsl1-Negation2 pass pass pass pass pass
  glsl1-Pass-through vertex color pass pass pass pass pass
  glsl1-Preprocessor test (11) pass pass pass pass pass
  glsl1-Preprocessor test (extension test 1) pass pass pass pass pass
  glsl1-Preprocessor test (extension test 2) pass pass pass pass pass
  glsl1-Preprocessor test (extension test 3) pass pass pass pass pass
  glsl1-Preprocessor test 1 (#if 0) pass pass pass pass pass
  glsl1-Preprocessor test 10 (#if defined()) pass pass pass pass pass
  glsl1-Preprocessor test 11 (#elif) pass pass pass pass pass
  glsl1-Preprocessor test 12 (#elif) pass pass pass pass pass
  glsl1-Preprocessor test 13 (nested #if) pass pass pass pass pass
  glsl1-Preprocessor test 14 (nested #if) pass pass pass pass pass
  glsl1-Preprocessor test 15 (nested #if, #elif) pass pass pass pass pass
  glsl1-Preprocessor test 2 (#if 1) pass pass pass pass pass
  glsl1-Preprocessor test 3 (#if ==) pass pass pass pass pass
  glsl1-Preprocessor test 4 (#if 1, #define macro) pass pass pass pass pass
  glsl1-Preprocessor test 5 (#if 1, #define macro) pass pass pass pass pass
  glsl1-Preprocessor test 6 (#if 0, #define macro) pass pass pass pass pass
  glsl1-Preprocessor test 7 (multi-line #define) pass pass pass pass pass
  glsl1-Preprocessor test 8 (#ifdef) pass pass pass pass pass
  glsl1-Preprocessor test 9 (#ifndef) pass pass pass pass pass
  glsl1-Primary plus secondary color pass pass pass pass pass
  glsl1-Swizzle pass pass pass pass pass
  glsl1-Swizzle (rgba) pass pass pass pass pass
  glsl1-Swizzle (stpq) pass pass pass pass pass
  glsl1-Swizzle in-place pass pass pass pass pass
  glsl1-Swizzled expression pass pass pass pass pass
  glsl1-Swizzled swizzle pass pass pass pass pass
  glsl1-Swizzled swizzled swizzle pass pass pass pass pass
  glsl1-Swizzled writemask pass pass pass pass pass
  glsl1-Swizzled writemask (2) pass pass pass pass pass
  glsl1-Swizzled writemask (rgba) pass pass pass pass pass
  glsl1-Swizzled writemask (stpq) pass pass pass pass pass
  glsl1-TIntermediate::addUnaryMath pass pass pass pass pass
  glsl1-TPPStreamCompiler::assignOperands pass pass pass pass pass
  glsl1-Writemask pass pass pass pass pass
  glsl1-^^ operator (1) pass pass pass pass pass
  glsl1-^^ operator (2) pass pass pass pass pass
  glsl1-abs() function pass pass pass pass pass
  glsl1-acos(vec4) function pass pass pass pass pass
  glsl1-all() function pass pass pass pass pass
  glsl1-any() function pass pass pass pass pass
  glsl1-asin(vec4) function pass pass pass pass pass
  glsl1-assignment operators pass pass pass pass pass
  glsl1-atan(vec4) function pass pass pass pass pass
  glsl1-break with no loop pass pass pass pass pass
  glsl1-built-in constants pass pass pass pass pass
  glsl1-ceil() function pass pass pass pass pass
  glsl1-chained assignment pass pass pass pass pass
  glsl1-clamp() function pass pass pass pass pass
  glsl1-clamp() function, vec4 pass pass pass pass pass
  glsl1-conditional expression pass pass pass pass pass
  glsl1-conditional expression (2) pass pass pass pass pass
  glsl1-constant array of vec4 with variable indexing, vertex shader pass pass pass pass pass
  glsl1-constant array with constant indexing, fragment shader pass pass pass pass pass
  glsl1-constant array with constant indexing, vertex shader pass pass pass pass pass
  glsl1-constant array with variable indexing, vertex shader pass pass pass pass pass
  glsl1-constant array with variable indexing, vertex shader (2) pass pass pass pass pass
  glsl1-continue with no loop pass pass pass pass pass
  glsl1-cos(vec4) function pass pass pass pass pass
  glsl1-cross() function pass pass pass pass pass
  glsl1-cross() function, in-place pass pass pass pass pass
  glsl1-discard statement (1) pass pass pass pass pass
  glsl1-discard statement (2) pass pass pass pass pass
  glsl1-discard statement in for loop pass pass pass pass pass
  glsl1-do-loop pass pass pass pass pass
  glsl1-do-loop with break pass pass pass pass pass
  glsl1-do-loop with continue and break pass pass pass pass pass
  glsl1-dot product pass pass pass pass pass
  glsl1-equality (float, fail) pass pass pass pass pass
  glsl1-equality (float, pass) pass pass pass pass pass
  glsl1-equality (vec2, fail) pass pass pass pass pass
  glsl1-equality (vec2, pass) pass pass pass pass pass
  glsl1-equality (vec3, fail) pass pass pass pass pass
  glsl1-equality (vec3, pass) pass pass pass pass pass
  glsl1-equality (vec4, fail) pass pass pass pass pass
  glsl1-equality (vec4, pass) pass pass pass pass pass
  glsl1-exp(vec4) function pass pass pass pass pass
  glsl1-exp2(vec4) function pass pass pass pass pass
  glsl1-floor() function pass pass pass pass pass
  glsl1-for-loop pass pass pass pass pass
  glsl1-for-loop with continue pass pass pass pass pass
  glsl1-fract() function pass pass pass pass pass
  glsl1-function call with in, out params pass pass pass pass pass
  glsl1-function call with inout params pass pass pass pass pass
  glsl1-function prototype pass pass pass pass pass
  glsl1-function with early return (1) pass pass pass pass pass
  glsl1-function with early return (2) pass pass pass pass pass
  glsl1-function with early return (3) pass pass pass pass pass
  glsl1-function with early return (4) pass pass pass pass pass
  glsl1-gl_FragDepth writing pass pass pass pass pass
  glsl1-gl_FrontFacing var (1) pass pass pass pass pass
  glsl1-gl_FrontFacing var (2) pass pass pass pass pass
  glsl1-gl_Position not written check pass pass pass pass pass
  glsl1-if (boolean-scalar) check pass pass pass pass pass
  glsl1-illegal assignment pass pass pass pass pass
  glsl1-inequality (float, fail) pass pass pass pass pass
  glsl1-inequality (float, pass) pass pass pass pass pass
  glsl1-inequality (vec2, fail) pass pass pass pass pass
  glsl1-inequality (vec2, pass) pass pass pass pass pass
  glsl1-inequality (vec3, fail) pass pass pass pass pass
  glsl1-inequality (vec3, pass) pass pass pass pass pass
  glsl1-inequality (vec4, fail) pass pass pass pass pass
  glsl1-inequality (vec4, pass) pass pass pass pass pass
  glsl1-integer division pass pass pass pass pass
  glsl1-integer division with uniform var pass pass pass pass pass
  glsl1-integer, float arithmetic pass pass pass pass pass
  glsl1-length() function pass pass pass pass pass
  glsl1-length() functions pass pass pass pass pass
  glsl1-linear fog pass pass pass pass pass
  glsl1-log(vec4) function pass pass pass pass pass
  glsl1-log2(vec4) function pass pass pass pass pass
  glsl1-mat2x3 construct pass pass pass pass pass
  glsl1-mat2x4 construct pass pass pass pass pass
  glsl1-mat3x2 construct pass pass pass pass pass
  glsl1-mat3x4 construct pass pass pass pass pass
  glsl1-mat4x2 * mat2x4 pass pass pass pass pass
  glsl1-mat4x2 * vec4 pass pass pass pass pass
  glsl1-mat4x2 construct pass pass pass pass pass
  glsl1-mat4x3 construct pass pass pass pass pass
  glsl1-matrix column check (1) pass pass pass pass pass
  glsl1-matrix column check (2) pass pass pass pass pass
  glsl1-matrix, vector multiply (1) pass pass pass pass pass
  glsl1-matrix, vector multiply (2) pass pass pass pass pass
  glsl1-matrix, vector multiply (3) pass pass pass pass pass
  glsl1-max() function pass pass pass pass pass
  glsl1-min() function pass pass pass pass pass
  glsl1-mix(float) function pass pass pass pass pass
  glsl1-mix(vec4) function pass pass pass pass pass
  glsl1-mod() function pass pass pass pass pass
  glsl1-nested function calls (1) pass pass pass pass pass
  glsl1-nested function calls (2) pass pass pass pass pass
  glsl1-nested function calls (3) pass pass pass pass pass
  glsl1-normalize(vec3) function pass pass pass pass pass
  glsl1-post decrement (x--) pass pass pass pass pass
  glsl1-post increment (x++) pass pass pass pass pass
  glsl1-pow(vec4) function pass pass pass pass pass
  glsl1-pre decrement (--x) pass pass pass pass pass
  glsl1-pre increment (++x) pass pass pass pass pass
  glsl1-precision exp2 pass pass pass pass pass
  glsl1-precision log2 pass pass pass pass pass
  glsl1-sequence (comma) operator pass pass pass pass pass
  glsl1-shadow2D(): 1 pass pass pass pass pass
  glsl1-shadow2D(): 2 pass pass pass pass pass
  glsl1-shadow2D(): 3 pass pass pass pass pass
  glsl1-shadow2D(): 4 pass pass pass pass pass
  glsl1-sign() function pass pass pass pass pass
  glsl1-simple function call pass pass pass pass pass
  glsl1-simple if statement (scalar test) pass pass pass pass pass
  glsl1-simple if statement, fragment shader pass pass pass pass pass
  glsl1-simple if statement, vertex shader pass pass pass pass pass
  glsl1-simple if-else statement, fragment shader pass pass pass pass pass
  glsl1-simple if-else statement, vertex shader pass pass pass pass pass
  glsl1-sin(vec4) function pass pass pass pass pass
  glsl1-smoothstep() function pass pass pass pass pass
  glsl1-sqrt(vec2) function pass pass pass pass pass
  glsl1-sqrt(vec4) function pass pass pass pass pass
  glsl1-step() function pass pass pass pass pass
  glsl1-struct (1) pass pass pass pass pass
  glsl1-struct (2) pass pass pass pass pass
  glsl1-struct (3) pass pass pass pass pass
  glsl1-struct (4) pass pass pass pass pass
  glsl1-syntax error check (1) pass pass pass pass pass
  glsl1-syntax error check (2) pass pass pass pass pass
  glsl1-syntax error check (3) pass pass pass pass pass
  glsl1-temp array with constant indexing, fragment shader pass pass pass pass pass
  glsl1-temp array with constant indexing, vertex shader pass pass pass pass pass
  glsl1-temp array with swizzled variable indexing pass pass pass pass pass
  glsl1-temp array with variable indexing, fragment shader pass pass pass pass pass
  glsl1-temp array with variable indexing, vertex shader pass pass pass pass pass
  glsl1-texcoord varying pass pass pass pass pass
  glsl1-texture1D() pass pass pass pass pass
  glsl1-texture2D() pass pass pass pass pass
  glsl1-texture2D(), computed coordinate pass pass pass pass pass
  glsl1-texture2D(), with bias pass pass pass pass pass
  glsl1-texture2DProj() pass pass pass pass pass
  glsl1-texture3D() pass pass pass pass pass
  glsl1-texture3D(), computed coord pass pass pass pass pass
  glsl1-unary negation pass pass pass pass pass
  glsl1-undefined variable pass pass pass pass pass
  glsl1-uniform matrix pass pass pass pass pass
  glsl1-uniform matrix 2x4 pass pass pass pass pass
  glsl1-uniform matrix 2x4, transposed pass pass pass pass pass
  glsl1-uniform matrix 4x3 pass pass pass pass pass
  glsl1-uniform matrix 4x3, transposed pass pass pass pass pass
  glsl1-uniform matrix, transposed pass pass pass pass pass
  glsl1-uniform variable (fragment shader) pass pass pass pass pass
  glsl1-uniform variable (vertex shader) pass pass pass pass pass
  glsl1-varying read but not written pass pass pass pass pass
  glsl1-varying var mismatch pass pass pass pass pass
  glsl1-varying variable pass pass pass pass pass
  glsl1-varying variable read-write pass pass pass pass pass
  glsl1-vec2 * mat4x2 multiply pass pass pass pass pass
  glsl1-vec3 * mat4x3 multiply pass pass pass pass pass
  glsl1-vec4 * mat3x4 multiply pass pass pass pass pass
  glsl1-vec4, scalar arithmetic pass pass pass pass pass
  glsl1-vector relational (bvec2 <,<=) pass pass pass pass pass
  glsl1-vector relational (bvec2 ==,!=) pass pass pass pass pass
  glsl1-vector relational (bvec2 >,>=) pass pass pass pass pass
  glsl1-vector relational (vec4 !=) pass pass pass pass pass
  glsl1-vector relational (vec4 <) pass pass pass pass pass
  glsl1-vector relational (vec4 <=) pass pass pass pass pass
  glsl1-vector relational (vec4 ==) pass pass pass pass pass
  glsl1-vector relational (vec4 >) pass pass pass pass pass
  glsl1-vector relational (vec4 >=) pass pass pass pass pass
  glsl1-vector subscript *= pass pass pass pass pass
  glsl1-while-loop pass pass pass pass pass
  glsl1-while-loop with continue pass pass pass pass pass
  glsl1-|| operator (1) pass pass pass pass pass
  glsl1-|| operator (2) pass pass pass pass pass
  glsl1-|| operator, short-circuit pass pass pass pass pass
  logicOp pass pass pass pass pass
  makeCurrent pass pass pass pass pass
  maskedClear pass pass pass pass pass
  occluquery pass pass pass pass pass
  orthoPosHLines pass pass pass pass pass
  orthoPosPoints pass pass pass pass pass
  orthoPosRandRects pass pass pass pass pass
  orthoPosRandTris pass pass pass pass pass
  orthoPosTinyQuads pass pass pass pass pass
  orthoPosVLines pass pass pass pass pass
  paths fail fail fail fail fail
  pbo fail fail fail fail fail
  pixelFormats pass pass pass pass pass
  pointSprite pass pass pass pass pass
  polygonOffset fail fail fail fail fail
  readPixSanity pass pass pass pass pass
  rgbTriStrip pass pass pass pass pass
  scissor pass pass pass pass pass
  shaderAPI pass pass pass pass pass
  stencil2 pass pass pass pass pass
  teapot pass pass pass pass pass
  texCombine pass pass pass pass pass
  texCombine4 pass pass pass pass pass
  texCube pass pass pass pass pass
  texEnv pass pass pass pass pass
  texRect pass pass pass pass pass
  texSwizzle pass pass pass pass pass
  texUnits pass pass pass pass pass
  texgen pass pass pass pass pass
  texture_srgb pass pass pass pass pass
  vertArrayBGRA pass pass pass pass pass
  vertattrib pass pass pass pass pass
  vp1-ABS test pass pass pass pass pass
  vp1-ADD test pass pass pass pass pass
  vp1-ARL test pass pass pass pass pass
  vp1-DP3 test pass pass pass pass pass
  vp1-DP4 test pass pass pass pass pass
  vp1-DPH test pass pass pass pass pass
  vp1-DST test pass pass pass pass pass
  vp1-Divide by zero test pass pass pass pass pass
  vp1-EX2 test pass pass pass pass pass
  vp1-EXP test pass pass pass pass pass
  vp1-FLR test pass pass pass pass pass
  vp1-FRC test pass pass pass pass pass
  vp1-Infinity and nan test pass pass pass pass pass
  vp1-LG2 test pass pass pass pass pass
  vp1-LIT test 1 pass pass pass pass pass
  vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1) pass pass pass pass pass
  vp1-LIT test 3 (case x < 0) pass pass pass pass pass
  vp1-LOG test pass pass pass pass pass
  vp1-MAD test pass pass pass pass pass
  vp1-MAX test pass pass pass pass pass
  vp1-MIN test pass pass pass pass pass
  vp1-MOV test (with swizzle) pass pass pass pass pass
  vp1-MUL test (with swizzle and masking) pass pass pass pass pass
  vp1-POW test (exponentiation) pass pass pass pass pass
  vp1-Position write test (compute position from texcoord) pass pass pass pass pass
  vp1-RCP test (reciprocal) pass pass pass pass pass
  vp1-RSQ test 1 (reciprocal square root) pass pass pass pass pass
  vp1-RSQ test 2 (reciprocal square root of negative value) pass pass pass pass pass
  vp1-SGE test pass pass pass pass pass
  vp1-SLT test pass pass pass pass pass
  vp1-SUB test (with swizzle) pass pass pass pass pass
  vp1-SWZ test 1 pass pass pass pass pass
  vp1-SWZ test 2 pass pass pass pass pass
  vp1-SWZ test 3 pass pass pass pass pass
  vp1-SWZ test 4 pass pass pass pass pass
  vp1-SWZ test 5 pass pass pass pass pass
  vp1-State reference test 1 (material ambient) pass pass pass pass pass
  vp1-State reference test 2 (light products) pass pass pass pass pass
  vp1-State reference test 3 (fog params) pass pass pass pass pass
  vp1-XPD test 1 pass pass pass pass pass
  vp1-XPD test 2 (same src and dst arg) pass pass pass pass pass
  vp1-Z-write test pass pass pass pass pass
  glx 30/38 30/38 30/38 30/38 30/38
  GLX_ARB_create_context 0/0 0/0 0/0 0/0 0/0
  NULL attribute list skip skip skip skip skip
  color-index render type with 3.0 skip skip skip skip skip
  default major version skip skip skip skip skip
  default minor version skip skip skip skip skip
  empty attribute list skip skip skip skip skip
  forward-compatible flag with 3.0 skip skip skip skip skip
  forward-compatible flag with pre-3.0 skip skip skip skip skip
  invalid OpenGL version skip skip skip skip skip
  invalid attribute skip skip skip skip skip
  invalid flag skip skip skip skip skip
  invalid render type skip skip skip skip skip
  GLX_EXT_import_context 8/9 8/9 8/9 8/9 8/9
  free context pass pass pass pass pass
  get context ID pass pass pass pass pass
  get current display pass pass pass pass pass
  import context, multi process pass pass pass pass pass
  import context, single process pass pass pass pass pass
  imported context has same context ID pass pass pass pass pass
  make current, multi process fail fail fail fail fail
  make current, single process pass pass pass pass pass
  query context info pass pass pass pass pass
  glx-close-display pass pass pass pass pass
  glx-copy-sub-buffer pass pass pass pass pass
  glx-destroycontext-1 pass pass pass pass pass
  glx-destroycontext-2 pass pass pass pass pass
  glx-fbconfig-compliance pass pass pass pass pass
  glx-fbconfig-sanity pass pass pass pass pass
  glx-fbo-binding pass pass pass pass pass
  glx-make-current fail fail fail fail fail
  glx-make-glxdrawable-current pass pass pass pass pass
  glx-multi-context-ib-1 pass pass pass pass pass
  glx-multithread pass pass pass pass pass
  glx-multithread-makecurrent-1 pass pass pass pass pass
  glx-multithread-makecurrent-2 pass pass pass pass pass
  glx-multithread-makecurrent-3 pass pass pass pass pass
  glx-multithread-makecurrent-4 pass pass pass pass pass
  glx-pixmap-crosscheck pass pass pass pass pass
  glx-pixmap-life pass pass pass pass pass
  glx-pixmap-multi fail fail fail fail fail
  glx-pixmap13-life pass pass pass pass pass
  glx-query-drawable-GLXBadDrawable fail fail fail fail fail
  glx-query-drawable-GLX_HEIGHT fail fail fail fail fail
  glx-query-drawable-GLX_WIDTH fail fail fail fail fail
  glx-shader-sharing pass pass pass pass pass
  glx-swap-event_async skip skip skip skip skip
  glx-swap-event_event skip skip skip skip skip
  glx-swap-event_interval skip skip skip skip skip
  glx-swap-exchange skip skip skip skip skip
  glx-swap-pixmap fail fail fail fail fail
  glx-swap-pixmap-bad fail fail fail fail fail
  glx-swap-singlebuffer pass pass pass pass pass
  glx-tfp pass pass pass pass pass
  glx-visuals-stencil pass pass pass pass pass
  glx-window-life pass pass pass pass pass
  hiz 19/19 19/19 19/19 19/19 19/19
  hiz-depth-read-fbo-d24-s0 pass pass pass pass pass
  hiz-depth-read-fbo-d24-s8 skip skip skip skip skip
  hiz-depth-read-fbo-d24s8 pass pass pass pass pass
  hiz-depth-read-window-stencil0 pass pass pass pass pass
  hiz-depth-read-window-stencil1 pass pass pass pass pass
  hiz-depth-stencil-test-fbo-d0-s8 pass pass pass pass pass
  hiz-depth-stencil-test-fbo-d24-s0 pass pass pass pass pass
  hiz-depth-stencil-test-fbo-d24-s8 skip skip skip skip skip
  hiz-depth-stencil-test-fbo-d24s8 pass pass pass pass pass
  hiz-depth-test-fbo-d24-s0 pass pass pass pass pass
  hiz-depth-test-fbo-d24-s8 skip skip skip skip skip
  hiz-depth-test-fbo-d24s8 pass pass pass pass pass
  hiz-depth-test-window-stencil0 pass pass pass pass pass
  hiz-depth-test-window-stencil1 pass pass pass pass pass
  hiz-stencil-read-fbo-d0-s8 pass pass pass pass pass
  hiz-stencil-read-fbo-d24-s8 skip skip skip skip skip
  hiz-stencil-read-fbo-d24s8 pass pass pass pass pass
  hiz-stencil-read-window-depth0 pass pass pass pass pass
  hiz-stencil-read-window-depth1 pass pass pass pass pass
  hiz-stencil-test-fbo-d0-s8 pass pass pass pass pass
  hiz-stencil-test-fbo-d24-s8 skip skip skip skip skip
  hiz-stencil-test-fbo-d24s8 pass pass pass pass pass
  hiz-stencil-test-window-depth0 pass pass pass pass pass
  hiz-stencil-test-window-depth1 pass pass pass pass pass
  mesa 1/1 1/1 1/1 1/1 1/1
  crossbar pass pass pass pass pass
  shaders 563/568 563/568 563/568 563/568 563/568
  GLSL link array-of-struct-of-array pass pass pass pass pass
  GLSL link matched global initializer expression pass pass pass pass pass
  GLSL link matched global initializer, 2 shaders pass pass pass pass pass
  GLSL link mismatched centroid pass pass pass pass pass
  GLSL link mismatched global const initializer pass pass pass pass pass
  GLSL link mismatched global initializer expression pass pass pass pass pass
  GLSL link mismatched global initializer, 2 shaders pass pass pass pass pass
  GLSL link mismatched global initializer, 3 shaders pass pass pass pass pass
  GLSL link mismatched invariant pass pass pass pass pass
  GLSL link single global initializer, 2 shaders pass pass pass pass pass
  GLSL link two programs, global initializer fail fail fail fail fail
  activeprogram-bad-program pass pass pass pass pass
  activeprogram-get pass pass pass pass pass
  ati-fs-bad-delete skip skip skip skip skip
  attribute0 pass pass pass pass pass
  createshaderprogram-attached-shaders pass pass pass pass pass
  createshaderprogram-bad-type pass pass pass pass pass
  fp-abs-01 pass pass pass pass pass
  fp-abs-02 skip skip skip skip skip
  fp-condition_codes-01 skip skip skip skip skip
  fp-fog pass pass pass pass pass
  fp-formats pass pass pass pass pass
  fp-fragment-position pass pass pass pass pass
  fp-incomplete-tex pass pass pass pass pass
  fp-indirections pass pass pass pass pass
  fp-indirections2 pass pass pass pass pass
  fp-kil pass pass pass pass pass
  fp-lit-mask pass pass pass pass pass
  fp-lit-src-equals-dst pass pass pass pass pass
  fp-long-alu pass pass pass pass pass
  fp-rfl skip skip skip skip skip
  fp-set-01 pass pass pass pass pass
  fp-set-02 skip skip skip skip skip
  fp-unpack-01 skip skip skip skip skip
  fragcoord_w pass pass pass pass pass
  getuniform-01 pass pass pass pass pass
  getuniform-02 pass pass pass pass pass
  glsl-algebraic-add-add-1 pass pass pass pass pass
  glsl-algebraic-add-add-2 pass pass pass pass pass
  glsl-algebraic-add-add-3 pass pass pass pass pass
  glsl-algebraic-add-add-4 pass pass pass pass pass
  glsl-algebraic-add-sub-1 pass pass pass pass pass
  glsl-algebraic-add-sub-2 pass pass pass pass pass
  glsl-algebraic-add-zero pass pass pass pass pass
  glsl-algebraic-add-zero-2 pass pass pass pass pass
  glsl-algebraic-div-one pass pass pass pass pass
  glsl-algebraic-div-one-2 pass pass pass pass pass
  glsl-algebraic-logicand-false pass pass pass pass pass
  glsl-algebraic-logicand-false-2 pass pass pass pass pass
  glsl-algebraic-logicand-true pass pass pass pass pass
  glsl-algebraic-logicand-true-2 pass pass pass pass pass
  glsl-algebraic-logicor-false pass pass pass pass pass
  glsl-algebraic-logicor-false-2 pass pass pass pass pass
  glsl-algebraic-logicor-true pass pass pass pass pass
  glsl-algebraic-logicor-true-2 pass pass pass pass pass
  glsl-algebraic-logicxor-false pass pass pass pass pass
  glsl-algebraic-logicxor-true pass pass pass pass pass
  glsl-algebraic-mul-mul-1 pass pass pass pass pass
  glsl-algebraic-mul-one pass pass pass pass pass
  glsl-algebraic-mul-one-2 pass pass pass pass pass
  glsl-algebraic-mul-zero pass pass pass pass pass
  glsl-algebraic-neg-neg pass pass pass pass pass
  glsl-algebraic-not-equals pass pass pass pass pass
  glsl-algebraic-not-notequals pass pass pass pass pass
  glsl-algebraic-pow-two pass pass pass pass pass
  glsl-algebraic-rcp-rcp pass pass pass pass pass
  glsl-algebraic-rcp-rsq pass pass pass pass pass
  glsl-algebraic-rcp-sqrt pass pass pass pass pass
  glsl-algebraic-rcp-sqrt-2 pass pass pass pass pass
  glsl-algebraic-sub-sub-1 pass pass pass pass pass
  glsl-algebraic-sub-zero pass pass pass pass pass
  glsl-algebraic-sub-zero-2 pass pass pass pass pass
  glsl-algebraic-sub-zero-3 pass pass pass pass pass
  glsl-algebraic-sub-zero-4 pass pass pass pass pass
  glsl-arb-fragment-coord-conventions pass pass pass pass pass
  glsl-arb-fragment-coord-conventions-define pass pass pass pass pass
  glsl-array-bounds-01 pass pass pass pass pass
  glsl-array-bounds-02 pass pass pass pass pass
  glsl-array-bounds-03 pass pass pass pass pass
  glsl-array-bounds-04 pass pass pass pass pass
  glsl-array-bounds-05 pass pass pass pass pass
  glsl-array-bounds-06 pass pass pass pass pass
  glsl-array-bounds-07 pass pass pass pass pass
  glsl-array-bounds-08 pass pass pass pass pass
  glsl-array-compare pass pass pass pass pass
  glsl-array-compare-02 pass pass pass pass pass
  glsl-array-length pass pass pass pass pass
  glsl-array-uniform pass pass pass pass pass
  glsl-array-uniform-length pass pass pass pass pass
  glsl-array-varying-01 pass pass pass pass pass
  glsl-bindattriblocation pass pass pass pass pass
  glsl-bug-22603 pass pass pass pass pass
  glsl-clamp-vertex-color pass pass pass pass pass
  glsl-complex-subscript pass pass pass pass pass
  glsl-const-builtin-abs pass pass pass pass pass
  glsl-const-builtin-acos pass pass pass pass pass
  glsl-const-builtin-all pass pass pass pass pass
  glsl-const-builtin-any pass pass pass pass pass
  glsl-const-builtin-asin pass pass pass pass pass
  glsl-const-builtin-atan pass pass pass pass pass
  glsl-const-builtin-ceil pass pass pass pass pass
  glsl-const-builtin-clamp pass pass pass pass pass
  glsl-const-builtin-cos pass pass pass pass pass
  glsl-const-builtin-cosh skip skip skip skip skip
  glsl-const-builtin-cross pass pass pass pass pass
  glsl-const-builtin-degrees pass pass pass pass pass
  glsl-const-builtin-derivatives pass pass pass pass pass
  glsl-const-builtin-distance pass pass pass pass pass
  glsl-const-builtin-dot pass pass pass pass pass
  glsl-const-builtin-equal pass pass pass pass pass
  glsl-const-builtin-equal-02 pass pass pass pass pass
  glsl-const-builtin-equal-03 pass pass pass pass pass
  glsl-const-builtin-equal-04 pass pass pass pass pass
  glsl-const-builtin-equal-05 pass pass pass pass pass
  glsl-const-builtin-equal-06 pass pass pass pass pass
  glsl-const-builtin-equal-07 pass pass pass pass pass
  glsl-const-builtin-equal-08 pass pass pass pass pass
  glsl-const-builtin-equal-09 pass pass pass pass pass
  glsl-const-builtin-equal-10 pass pass pass pass pass
  glsl-const-builtin-equal-bool pass pass pass pass pass
  glsl-const-builtin-exp pass pass pass pass pass
  glsl-const-builtin-exp2 pass pass pass pass pass
  glsl-const-builtin-faceforward pass pass pass pass pass
  glsl-const-builtin-floor pass pass pass pass pass
  glsl-const-builtin-fract pass pass pass pass pass
  glsl-const-builtin-greaterThan pass pass pass pass pass
  glsl-const-builtin-greaterThanEqual pass pass pass pass pass
  glsl-const-builtin-inversesqrt pass pass pass pass pass
  glsl-const-builtin-length pass pass pass pass pass
  glsl-const-builtin-lessThan pass pass pass pass pass
  glsl-const-builtin-lessThanEqual pass pass pass pass pass
  glsl-const-builtin-log pass pass pass pass pass
  glsl-const-builtin-log2 pass pass pass pass pass
  glsl-const-builtin-matrixCompMult pass pass pass pass pass
  glsl-const-builtin-max pass pass pass pass pass
  glsl-const-builtin-min pass pass pass pass pass
  glsl-const-builtin-mix pass pass pass pass pass
  glsl-const-builtin-mod pass pass pass pass pass
  glsl-const-builtin-normalize pass pass pass pass pass
  glsl-const-builtin-not pass pass pass pass pass
  glsl-const-builtin-notEqual pass pass pass pass pass
  glsl-const-builtin-notEqual-02 pass pass pass pass pass
  glsl-const-builtin-notEqual-03 pass pass pass pass pass
  glsl-const-builtin-notEqual-04 pass pass pass pass pass
  glsl-const-builtin-notEqual-05 pass pass pass pass pass
  glsl-const-builtin-notEqual-06 pass pass pass pass pass
  glsl-const-builtin-notEqual-07 pass pass pass pass pass
  glsl-const-builtin-notEqual-08 pass pass pass pass pass
  glsl-const-builtin-notEqual-09 pass pass pass pass pass
  glsl-const-builtin-notEqual-10 pass pass pass pass pass
  glsl-const-builtin-notEqual-bool pass pass pass pass pass
  glsl-const-builtin-outerProduct pass pass pass pass pass
  glsl-const-builtin-pow pass pass pass pass pass
  glsl-const-builtin-radians pass pass pass pass pass
  glsl-const-builtin-reflect pass pass pass pass pass
  glsl-const-builtin-refract pass pass pass pass pass
  glsl-const-builtin-sign pass pass pass pass pass
  glsl-const-builtin-sin pass pass pass pass pass
  glsl-const-builtin-smoothstep pass pass pass pass pass
  glsl-const-builtin-sqrt pass pass pass pass pass
  glsl-const-builtin-step pass pass pass pass pass
  glsl-const-builtin-tan pass pass pass pass pass
  glsl-const-builtin-transpose pass pass pass pass pass
  glsl-const-folding-01 pass pass pass pass pass
  glsl-const-initializer-01 pass pass pass pass pass
  glsl-const-initializer-02 pass pass pass pass pass
  glsl-const-initializer-03 pass pass pass pass pass
  glsl-constant-folding-call-1 pass pass pass pass pass
  glsl-copy-propagation-if-1 pass pass pass pass pass
  glsl-copy-propagation-if-2 pass pass pass pass pass
  glsl-copy-propagation-if-3 pass pass pass pass pass
  glsl-copy-propagation-loop-1 pass pass pass pass pass
  glsl-copy-propagation-loop-2 pass pass pass pass pass
  glsl-copy-propagation-vector-indexing pass pass pass pass pass
  glsl-cos pass pass pass pass pass
  glsl-deadcode-call pass pass pass pass pass
  glsl-deadcode-self-assign pass pass pass pass pass
  glsl-deadcode-varying pass pass pass pass pass
  glsl-deriv-varyings pass pass pass pass pass
  glsl-derivs pass pass pass pass pass
  glsl-derivs-swizzle pass pass pass pass pass
  glsl-dlist-getattriblocation pass pass pass pass pass
  glsl-empty-vs-no-fs pass pass pass pass pass
  glsl-floating-constant-120 pass pass pass pass pass
  glsl-fs-abs-01 pass pass pass pass pass
  glsl-fs-abs-02 pass pass pass pass pass
  glsl-fs-abs-03 pass pass pass pass pass
  glsl-fs-abs-04 pass pass pass pass pass
  glsl-fs-abs-neg pass pass pass pass pass
  glsl-fs-abs-neg-with-intermediate pass pass pass pass pass
  glsl-fs-add-masked pass pass pass pass pass
  glsl-fs-all-01 pass pass pass pass pass
  glsl-fs-all-02 pass pass pass pass pass
  glsl-fs-any pass pass pass pass pass
  glsl-fs-array-redeclaration pass pass pass pass pass
  glsl-fs-asin pass pass pass pass pass
  glsl-fs-atan-1 pass pass pass pass pass
  glsl-fs-atan-2 pass pass pass pass pass
  glsl-fs-atan-3 pass pass pass pass pass
  glsl-fs-bit-01 skip skip skip skip skip
  glsl-fs-bit-02 skip skip skip skip skip
  glsl-fs-bug25902 pass pass pass pass pass
  glsl-fs-ceil pass pass pass pass pass
  glsl-fs-clamp-1 pass pass pass pass pass
  glsl-fs-clamp-2 pass pass pass pass pass
  glsl-fs-clamp-3 pass pass pass pass pass
  glsl-fs-clamp-4 pass pass pass pass pass
  glsl-fs-color-matrix pass pass pass pass pass
  glsl-fs-conditional-output-write pass pass pass pass pass
  glsl-fs-convolution-1 pass pass pass pass pass
  glsl-fs-convolution-2 pass pass pass pass pass
  glsl-fs-copy-propagation-texcoords-1 pass pass pass pass pass
  glsl-fs-copy-propagation-texcoords-2 pass pass pass pass pass
  glsl-fs-cross pass pass pass pass pass
  glsl-fs-cross-2 pass pass pass pass pass
  glsl-fs-cross-3 pass pass pass pass pass
  glsl-fs-discard-01 pass pass pass pass pass
  glsl-fs-discard-02 pass pass pass pass pass
  glsl-fs-discard-03 pass pass pass pass pass
  glsl-fs-discard-04 pass pass pass pass pass
  glsl-fs-dot-vec2 pass pass pass pass pass
  glsl-fs-dot-vec2-2 pass pass pass pass pass
  glsl-fs-double-negative-copy-propagation pass pass pass pass pass
  glsl-fs-exp pass pass pass pass pass
  glsl-fs-exp2 pass pass pass pass pass
  glsl-fs-f2b pass pass pass pass pass
  glsl-fs-flat-color pass pass pass pass pass
  glsl-fs-floor pass pass pass pass pass
  glsl-fs-fogcolor-statechange pass pass pass pass pass
  glsl-fs-fragcoord pass pass pass pass pass
  glsl-fs-fragcoord-zw-ortho pass pass pass pass pass
  glsl-fs-fragcoord-zw-perspective pass pass pass pass pass
  glsl-fs-fragdata-1 pass pass pass pass pass
  glsl-fs-frontfacing pass pass pass pass pass
  glsl-fs-functions-2 pass pass pass pass pass
  glsl-fs-functions-3 pass pass pass pass pass
  glsl-fs-functions-4 pass pass pass pass pass
  glsl-fs-functions-5 pass pass pass pass pass
  glsl-fs-functions-6 pass pass pass pass pass
  glsl-fs-functions-samplers pass pass pass pass pass
  glsl-fs-i2b pass pass pass pass pass
  glsl-fs-if-greater pass pass pass pass pass
  glsl-fs-if-greater-equal pass pass pass pass pass
  glsl-fs-if-less pass pass pass pass pass
  glsl-fs-if-less-equal pass pass pass pass pass
  glsl-fs-if-nested-loop pass pass pass pass pass
  glsl-fs-if-texture2d-discard pass pass pass pass pass
  glsl-fs-implicit-array-size-01 pass pass pass pass pass
  glsl-fs-implicit-array-size-02 pass pass pass pass pass
  glsl-fs-implicit-array-size-03 pass pass pass pass pass
  glsl-fs-log pass pass pass pass pass
  glsl-fs-log2 pass pass pass pass pass
  glsl-fs-loop pass pass pass pass pass
  glsl-fs-loop-break pass pass pass pass pass
  glsl-fs-loop-const-decr pass pass pass pass pass
  glsl-fs-loop-const-incr pass pass pass pass pass
  glsl-fs-loop-continue pass pass pass pass pass
  glsl-fs-loop-diagonal-break pass pass pass pass pass
  glsl-fs-loop-ge pass pass pass pass pass
  glsl-fs-loop-gt pass pass pass pass pass
  glsl-fs-loop-le pass pass pass pass pass
  glsl-fs-loop-lt pass pass pass pass pass
  glsl-fs-loop-nested pass pass pass pass pass
  glsl-fs-loop-nested-if pass pass pass pass pass
  glsl-fs-loop-redundant-condition pass pass pass pass pass
  glsl-fs-loop-two-counter-01 pass pass pass pass pass
  glsl-fs-loop-two-counter-02 pass pass pass pass pass
  glsl-fs-loop-two-counter-03 pass pass pass pass pass
  glsl-fs-loop-two-counter-04 pass pass pass pass pass
  glsl-fs-loop-zero-iter pass pass pass pass pass
  glsl-fs-lots-of-tex pass pass pass pass pass
  glsl-fs-main-return pass pass pass pass pass
  glsl-fs-max pass pass pass pass pass
  glsl-fs-max-2 pass pass pass pass pass
  glsl-fs-max-3 pass pass pass pass pass
  glsl-fs-min pass pass pass pass pass
  glsl-fs-min-2 pass pass pass pass pass
  glsl-fs-min-3 pass pass pass pass pass
  glsl-fs-mix pass pass pass pass pass
  glsl-fs-mix-constant pass pass pass pass pass
  glsl-fs-mod pass pass pass pass pass
  glsl-fs-mov-masked pass pass pass pass pass
  glsl-fs-neg pass pass pass pass pass
  glsl-fs-neg-abs pass pass pass pass pass
  glsl-fs-neg-dot pass pass pass pass pass
  glsl-fs-normalmatrix pass pass pass pass pass
  glsl-fs-pointcoord pass pass pass pass pass
  glsl-fs-post-increment-01 pass pass pass pass pass
  glsl-fs-raytrace-bug27060 pass pass pass pass pass
  glsl-fs-reflect pass pass pass pass pass
  glsl-fs-roundEven skip skip skip skip skip
  glsl-fs-sampler-numbering pass pass pass pass pass
  glsl-fs-sampler-numbering-2 pass pass pass pass pass
  glsl-fs-sampler-numbering-3 pass pass pass pass pass
  glsl-fs-shader-stencil-export fail fail fail fail fail
  glsl-fs-sign pass pass pass pass pass
  glsl-fs-sqrt-branch pass pass pass pass pass
  glsl-fs-sqrt-zero pass pass pass pass pass
  glsl-fs-statevar-call pass pass pass pass pass
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  glsl-vs-mat-sub-1 pass pass pass pass pass
  glsl-vs-mov-after-deref pass pass pass pass pass
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  glsl-vs-vec4-operator-equal pass pass pass pass pass
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  gpu_shader4_attribs skip skip skip skip skip
  link-mismatch-layout-01 fail fail fail fail fail
  link-mismatch-layout-02 skip skip skip skip skip
  link-mismatch-layout-03 pass pass pass pass pass
  link-struct-usage pass pass pass pass pass
  link-uniform-array-size pass pass pass pass pass
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  loopfunc pass pass pass pass pass
  sso-simple pass pass pass pass pass
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  trinity-fp1 pass pass pass pass pass
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  useprogram-inside-begin pass pass pass pass pass
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  useshaderprogram-bad-program pass pass pass pass pass
  useshaderprogram-bad-type pass pass pass pass pass
  useshaderprogram-flushverts-1 pass pass pass pass pass
  vbo 1/1 1/1 1/1 1/1 1/1
  vbo-generic-float pass pass pass pass pass
  vbo-generic-int skip skip skip skip skip
  vbo-generic-uint skip skip skip skip skip
  vp-address-01 pass pass pass pass pass
  vp-address-02 skip skip skip skip skip
  vp-address-03 skip skip skip skip skip
  vp-address-04 skip skip skip skip skip
  vp-address-05 skip skip skip skip skip
  vp-address-06 skip skip skip skip skip
  vp-bad-program pass pass pass pass pass
  vp-clipdistance-01 skip skip skip skip skip
  vp-clipdistance-02 skip skip skip skip skip
  vp-clipdistance-03 skip skip skip skip skip
  vp-clipdistance-04 skip skip skip skip skip
  vp-combined-image-units pass pass pass pass pass
  vp-ignore-input pass pass pass pass pass
  vp-max-array pass pass pass pass pass
  vpfp-generic 36/36 36/36 36/36 36/36 36/36
  arl pass pass pass pass pass
  big-param pass pass pass pass pass
  dataflow-bug pass pass pass pass pass
  fdo30337a pass pass pass pass pass
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  fp-dst-aliasing-2 pass pass pass pass pass
  fp-ex2-sat pass pass pass pass pass
  fp-two-constants pass pass pass pass pass
  nv-add skip skip skip skip skip
  nv-arl skip skip skip skip skip
  nv-init-zero-addr skip skip skip skip skip
  nv-init-zero-reg skip skip skip skip skip
  nv-mov skip skip skip skip skip
  vp-arl-constant-array pass pass pass pass pass
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  vp-sge-alias pass pass pass pass pass
  vp-two-constants pass pass pass pass pass
  spec 4102/4208 4102/4208 4107/4208 4107/4208 4107/4208
  !OpenGL 1.1 53/70 53/70 53/70 53/70 53/70
  texwrap-1D pass pass pass pass pass
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  texwrap-2D-GL_LUMINANCE16-bordercolor pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE16_ALPHA16 pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE16_ALPHA16-bordercolor pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE4 pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE4-bordercolor pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE4_ALPHA4 pass pass pass pass pass
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  texwrap-2D-GL_LUMINANCE8_ALPHA8 pass pass pass pass pass
  texwrap-2D-GL_LUMINANCE8_ALPHA8-bordercolor pass pass pass pass pass
  texwrap-2D-GL_R3_G3_B2 pass pass pass pass pass
  texwrap-2D-GL_R3_G3_B2-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB10 pass pass pass pass pass
  texwrap-2D-GL_RGB10-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB10_A2 pass pass pass pass pass
  texwrap-2D-GL_RGB10_A2-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB12 pass pass pass pass pass
  texwrap-2D-GL_RGB12-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB16 pass pass pass pass pass
  texwrap-2D-GL_RGB16-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB4 pass pass pass pass pass
  texwrap-2D-GL_RGB4-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB5 pass pass pass pass pass
  texwrap-2D-GL_RGB5-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB5_A1 pass pass pass pass pass
  texwrap-2D-GL_RGB5_A1-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGB8 pass pass pass pass pass
  texwrap-2D-GL_RGB8-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGBA12 pass pass pass pass pass
  texwrap-2D-GL_RGBA12-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGBA16 pass pass pass pass pass
  texwrap-2D-GL_RGBA16-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGBA2 pass pass pass pass pass
  texwrap-2D-GL_RGBA2-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGBA4 pass pass pass pass pass
  texwrap-2D-GL_RGBA4-bordercolor fail fail fail fail fail
  texwrap-2D-GL_RGBA8 pass pass pass pass pass
  texwrap-2D-GL_RGBA8-bordercolor fail fail fail fail fail
  texwrap-2D-proj pass pass pass pass pass
  texwrap-2D-proj-bordercolor fail fail fail fail fail
  !OpenGL 1.2 2/4 2/4 2/4 2/4 2/4
  texwrap-3D pass pass pass pass pass
  texwrap-3D-bordercolor fail fail fail fail fail
  texwrap-3D-proj pass pass pass pass pass
  texwrap-3D-proj-bordercolor fail fail fail fail fail
  !OpenGL 2.0 40/46 40/46 40/46 40/46 40/46
  clip-flag-behavior pass pass pass pass pass
  getattriblocation-conventional pass pass pass pass pass
  texwrap-1D-npot pass pass pass pass pass
  texwrap-1D-npot-bordercolor fail fail fail fail fail
  texwrap-1D-npot-proj pass pass pass pass pass
  texwrap-1D-npot-proj-bordercolor fail fail fail fail fail
  texwrap-2D-npot pass pass pass pass pass
  texwrap-2D-npot-bordercolor fail fail fail fail fail
  texwrap-2D-npot-proj pass pass pass pass pass
  texwrap-2D-npot-proj-bordercolor fail fail fail fail fail
  texwrap-3D-npot pass pass pass pass pass
  texwrap-3D-npot-bordercolor fail fail fail fail fail
  texwrap-3D-npot-proj pass pass pass pass pass
  texwrap-3D-npot-proj-bordercolor fail fail fail fail fail
  vertex-program-two-side pass pass pass pass pass
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  vertex-program-two-side back back2 pass pass pass pass pass
  vertex-program-two-side back front2 pass pass pass pass pass
  vertex-program-two-side back front2 back2 pass pass pass pass pass
  vertex-program-two-side back2 pass pass pass pass pass
  vertex-program-two-side enabled pass pass pass pass pass
  vertex-program-two-side enabled back pass pass pass pass pass
  vertex-program-two-side enabled back back2 pass pass pass pass pass
  vertex-program-two-side enabled back front2 pass pass pass pass pass
  vertex-program-two-side enabled back front2 back2 pass pass pass pass pass
  vertex-program-two-side enabled back2 pass pass pass pass pass
  vertex-program-two-side enabled front pass pass pass pass pass
  vertex-program-two-side enabled front back pass pass pass pass pass
  vertex-program-two-side enabled front back back2 pass pass pass pass pass
  vertex-program-two-side enabled front back front2 pass pass pass pass pass
  vertex-program-two-side enabled front back front2 back2 pass pass pass pass pass
  vertex-program-two-side enabled front back2 pass pass pass pass pass
  vertex-program-two-side enabled front front2 pass pass pass pass pass
  vertex-program-two-side enabled front front2 back2 pass pass pass pass pass
  vertex-program-two-side enabled front2 pass pass pass pass pass
  vertex-program-two-side enabled front2 back2 pass pass pass pass pass
  vertex-program-two-side front pass pass pass pass pass
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  vertex-program-two-side front back front2 pass pass pass pass pass
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  vertex-program-two-side front front2 pass pass pass pass pass
  vertex-program-two-side front front2 back2 pass pass pass pass pass
  vertex-program-two-side front2 pass pass pass pass pass
  vertex-program-two-side front2 back2 pass pass pass pass pass
  !OpenGL 2.1 1/1 1/1 1/1 1/1 1/1
  minmax pass pass pass pass pass
  !OpenGL 3.0 0/0 0/0 0/0 0/0 0/0
  bindfragdata-invalid-parameters skip skip skip skip skip
  bindfragdata-link-error skip skip skip skip skip
  bindfragdata-nonexistent-variable skip skip skip skip skip
  clearbuffer-depth skip skip skip skip skip
  clearbuffer-depth-stencil skip skip skip skip skip
  clearbuffer-display-lists skip skip skip skip skip
  clearbuffer-invalid-buffer skip skip skip skip skip
  clearbuffer-invalid-drawbuffer skip skip skip skip skip
  clearbuffer-mixed-format skip skip skip skip skip
  clearbuffer-stencil skip skip skip skip skip
  getfragdatalocation skip skip skip skip skip
  gl-3.0-required-renderbuffer-attachment-formats skip skip skip skip skip
  gl-3.0-required-sized-texture-formats skip skip skip skip skip
  gl-3.0-required-texture-attachment-formats skip skip skip skip skip
  minmax skip skip skip skip skip
  3DFX_texture_compression_FXT1 1/1 1/1 1/1 1/1 1/1
  compressedteximage GL_COMPRESSED_RGBA_FXT1_3DFX skip skip skip skip skip
  compressedteximage GL_COMPRESSED_RGB_FXT1_3DFX skip skip skip skip skip
  fbo-generatemipmap-formats skip skip skip skip skip
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