03:03 airlied[d]: marysaka[d]: mhenning[d] reposted with the memset32 fix in patch 2, I'm not sure this will land for 6.19 I think I'd rather push it to misc-next-fixes for 7.0 at this point, we should probably add a new version bump then do you think?
03:26 mhenning[d]: airlied[d]: yeah, that sounds reasonable
08:43 marysaka[d]: airlied[d]: sounds good to me
08:44 marysaka[d]: airlied[d]: I ran the patch for a while yesterday and it fixed CTS, didn’t saw any issues with games or the reproducer
17:37 phomes_[d]: Moving the conversation I started in zink channel here for anyone interested:
17:37 phomes_[d]: I have ported the RADV debug HUD to NVK. It is still WIP, but useful for testing and debugging.
17:37 phomes_[d]: https://gitlab.freedesktop.org/phomes/mesa/-/tree/nvk-hud-hacks
17:37 phomes_[d]: (The branch sits on top of other work to allow per-game layers)
17:39 phomes_[d]: would be cool to get some controls on it to toggle things like compression on/off in-game. I tried to get to pick up special keyboard inputs but no luck yet
17:40 phomes_[d]: https://cdn.discordapp.com/attachments/1034184951790305330/1468662523505938598/nvk-hud.png?ex=6984d610&is=69838490&hm=94b87e8801111a03063a65ccd1ad3d3dbe8cdc83f31db36f4f4db509c78e6d32&
22:45 mhenning[d]: Did skeggsb's 'drm/nouveau: replace "ioctl" interface between drm/nvkm' patch set never land? I don't think I see it in tree
22:45 mhenning[d]: currently trying and failing to understand what nvif is supposed to do
23:16 airlied[d]: no because it was a lot of churn and nouveau was kinda going into maintenance mode, then he bailed completely
23:16 airlied[d]: part of me still wants to land it, because that whole layer is pointless, but the other part of me doesn't want to be fixing regressions on maxwell 🙂
23:17 mhenning[d]: fair enough
23:18 airlied[d]: I'm happy to aid in adding to nvif if you need it, I hate it but mostly understand it
23:30 mhenning[d]: okay, I might have an idea of what to do but I'll ask if I get stuck