00:42 mhenning[d]: yeah, might need to dig into that more
09:08 violet_purple_red[d]: mhenning[d]: Well I can't play Wukong on nvk so there's that
09:08 violet_purple_red[d]: As an end user you don't care who's fault it is
09:09 violet_purple_red[d]: Fact is
09:09 violet_purple_red[d]: You can't play the game
09:30 marysaka[d]: Fact is that without proper information we cannot do much about it sadly :AkkoShrug:
09:30 marysaka[d]: Please at least provide the version of mesa and the kernel you are using.
09:49 orowith2os[d]: violet_purple_red[d]: As a developer, you do. You can't fix it (especially properly) without knowing who's at fault.
09:49 orowith2os[d]: Fact is, something's broken, and it needs to be fixed.
09:51 orowith2os[d]: List out the kernel and version of Mesa you're using, possibly also Proton version, so that everybody involved knows where to look for the problem.
09:57 orowith2os[d]: You haven't told us any of that yet.
09:57 orowith2os[d]: dear *god* that message was delayed.
16:09 mhenning[d]: violet_purple_red[d]: The game should work if you start it with the -dx11 option on the command line. There's more information here: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13516
16:10 mhenning[d]: violet_purple_red[d]: "whose fault it is" matters for us because it makes this one near-impossible to fix from our end, (short of implementing raytracing, which should work around the bug)
17:25 violet_purple_red[d]: mhenning[d]: already tried it
17:25 violet_purple_red[d]: the game doesn't even start.
19:10 gfxstrand[d]: Well, looks like DRLR is hopelessly busted. 💀
19:12 gfxstrand[d]: Now for the real question: Is `SET_BLEND_TARGET_FOO(i)` relative to `SET_CT_SELECT` or does it map straight to attachments?
19:14 mhenning[d]: what is DRLR?
19:15 gfxstrand[d]: dynamic_rendering_local_read
19:15 gfxstrand[d]: gfxstrand[d]: Looks like their fixed. Annoying.
19:18 sonicadvance1[d]: Everyone loves extensions that allow the removal of renderpasses 😄
19:19 gfxstrand[d]: gfxstrand[d]: Or not? Honestly still not sure
19:22 mangodev[d]: gotta love the mesa dev weekly meltdown
19:22 mangodev[d]: o, the joys of driver development
19:23 gfxstrand[d]: gfxstrand[d]: Actually, it's worse than that. 😢
19:25 marysaka[d]: gfxstrand[d]: hmm does this help on anything? https://gitlab.freedesktop.org/marysaka/mesa/-/commit/ce094039ace91ff8aa8e10f2ce6bbad49c806bf7
19:25 marysaka[d]: *wondering if that could be related*
19:41 gfxstrand[d]: No
19:41 gfxstrand[d]: The problem is that dynamic rendering only remaps attachments to shader locations. I need to pass through a bit to also remap blend.
19:47 mhenning[d]: oof. I suppose cts is missing coverage?
19:56 gfxstrand[d]: Nah, the extension just didn't behave quite the way I wanted so I need more mesa pseudo-extensions
21:03 maba_kalox[d]: mhenning[d]: What would be words to search for in chat about it, very curious for details
21:11 gfxstrand[d]: marysaka[d]: RB. I think that actually fixes real bugs so please land.
21:12 marysaka[d]: will pull that out of the constant color MR tomorrow then 👍
21:24 mhenning[d]: maba_kalox[d]: The bug report is here: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13516 In short, the game turns on raytracing despite the fact that we don't have raytracing support
22:13 tjaalton: hi, I'm trying to backport mesa with a vendored bindgen, but the mesa build fails with it generating nak_bindings.rs: "Unable to generate bindings: clang diagnosed error: /build/reproducible-path/mesa-25.2.8/src/nouveau/winsys/./nouveau_bo.h:41:4: error: unknown type name 'atomic_uint_fast32_t'"
22:19 mhenning[d]: See https://gitlab.freedesktop.org/mesa/mesa/-/issues/11869
22:19 mhenning[d]: You might be missing clang packages for your bindgen
22:20 mhenning[d]: eg. Ubuntu ships it without the correct dependency
22:20 _lyude[d]: btw airlied[d] - I am probably going to look into enabling atomic very soon on nouveau, since my new main desktop with the RTX6000 is now running 🙂
22:20 _lyude[d]: this was a really good idea because i've already hit 3 different bugs, one of which can crash the installer
22:20 tjaalton: mhenning[d]: oh, thanks.. yeah that could be