00:24 pierreassagne: Well technically those retarded clans who spammed wank tunes to the worlds arena with their quasimodo sexual intrigues is anyways with their partners from rest of the world assigned kill off to, but those clans are rather small they are just incredibly noisy illborn leftovers. And i am sure that during independence war there is no troops that come here offered by the country but only my
00:24 pierreassagne: lines which are all clans though bigger than the mentioned illies doing nonsense, and potentially you will be searched from all the lines including mine as well as justice departments etc. It's that i have been incredibly busy, we know that linux never suites for military systems at all and have to implement a real system for the rest of the ok people which would just take some time to
00:24 pierreassagne: get there, i am unsure what to do to coordinate my alliance and forces, cause that linux being best supported system for commodities sucks considerably to be ever used on something specific as military. It's just pile of retarded and vulnerable bullshit.
07:40 mczero: Hey... I would like to get reclocking to work on my GeForce 610M (NVC0 family - Fermi) anyone got hints where to begin in the sourcecode? Don't know how hard this could be for an average C programmer
07:42 mczero: The performance is worse than the integrated Intel HD 3000... Would like to play some older games when I'm in a Hotel or something...but no chance yet.
08:41 karolherbst: mczero: difficulty level: extreme. Programming skills isn't what will help you here, but reverse engineering skills, and the "I change the vbios and figure out what all those bits do" type of reverse engineering. There is some related code here for the clocks:
08:41 karolherbst: https://gitlab.freedesktop.org/drm/misc/kernel/-/tree/drm-misc-next/drivers/gpu/drm/nouveau/nvkm/subdev/clk and here for the memory link training: https://gitlab.freedesktop.org/drm/misc/kernel/-/tree/drm-misc-next/drivers/gpu/drm/nouveau/nvkm/subdev/fb
08:42 karolherbst: look into the gf100 files
08:42 karolherbst: and gf108
11:14 mczero: Okay thanks I'll look into that first
17:56 mohamexiety[d]: phomes_[d]: mhenning[d] how do you run games in `devenv` again?
17:57 mohamexiety[d]: I tried to start steam from inside the devenv but it's... so many failures :KEKW:
17:57 mhenning[d]: `meson devenv` will give you a shell you can use to run the game
17:57 mhenning[d]: or you can pull the `VK_DRIVER_FILES` from the devenv and use that for a vulkan game
17:59 mhenning[d]: eg. run `env` in the devenv, take then value of VK_DRIVER_FILES, and then `VK_DRIVER_FILES=/some/path steam`
18:02 mohamexiety[d]: mhenning[d]: yeah but I cant e.g. just run the .exe, right?
18:04 mhenning[d]: That depends on the game. Eg. Talos I can launch from the command line just fine as long as steam is running in the background
18:04 mhenning[d]: windows games are trickier
18:04 mohamexiety[d]: yeah it's a windows game here
18:04 mohamexiety[d]: specifically horizon zero dawn remastered
18:04 mohamexiety[d]: when I try to run the .exe, it ends up not detecting the GPU
18:05 mohamexiety[d]: (and doesnt even use vkd3d-proton afaiu)
18:05 mhenning[d]: mhenning[d]: then try this
18:07 pendingchaos: "meson devenv -C <build dir> %command%" in the game's launch options might work
18:08 mhenning[d]: never tried that but yeah maybe
18:11 mohamexiety[d]: that didnt work sadly
18:15 mohamexiety[d]: mhenning[d]: this did work though, thanks a lot!
18:24 mohamexiety[d]: pendingchaos: wait no, this actually did work. it's just the stuff I was testing broke the game startup. woopsie 🐸
18:24 mohamexiety[d]: thanks a lot!
18:24 pendingchaos: I think one weird thing about devenv was that it changes the current directory to the build one by default, so maybe that might mess up some games?
18:27 mohamexiety[d]: yeah that might be problematic but for now it works thankfully
18:42 mhenning[d]: gfxstrand[d]: I think https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36823 is ready for another round of review when you get a chance
19:18 snowycoder[d]: I updated my cofailure-finder to find tests causing kernel warnings, this should help avoid hand-bisecting testcases.
19:18 snowycoder[d]: It should also work on newer generations by changing some regexes, maybe you can find it useful.
19:21 snowycoder[d]: With a simple python script that catches and saves caselists which throw kernel warns, I have a full automated pipeline that lists every weird test.
23:08 airlied[d]: gfxstrand[d]: any Blackwell insights?
23:17 karolherbst[d]: why aren't you enjoying your day off 😛
23:25 airlied[d]: if I wasn't I'd be fixing blackwell 😛
23:25 karolherbst[d]: 😄
23:32 mohamexiety[d]: How do you even debug this though
23:33 mohamexiety[d]: Like it’s just weird. Launch game. Either it will mmu fault instantly in the menu or when you load gameplay. What then :thonk:
23:33 mohamexiety[d]: I tried to look at it before I asked here especially since I thought it was an issue on my setup first but didn’t really get anywhere
23:44 gfxstrand[d]: airlied[d]: I've got some theories but nothing I've been able to really test yet. I got side tracked by a NAK/NIR uniformity issue.