11:10 tiredchiku[d]: vacation has begun
11:23 ermine1716[d]: https://cdn.discordapp.com/attachments/1034184951790305330/1350791519619252224/w6hb4pwm0fz31.jpg?ex=67d80622&is=67d6b4a2&hm=96976433e823be13ad35a4033e28cc400ca54cb8f7057a9946895f6f045b2521&
14:43 rinlovesyou[d]: Good thing i pulled monado yesterday
15:02 mohamexiety[d]: yeah I did a big pull of everything I'd need at like 5 AM :KEKW:
19:02 magic_rb[d]: oh yeah gitlab is down, forgot about that
20:54 airlied[d]: can a load global constant with uniform in/out be turned into uldc?
21:15 mhenning[d]: yes, I think it can be turned into a bindless cbuf reference, although you also need to be in uniform control flow when the read happens and also need it not to alias any global pointers that are written during the shader
22:11 gfxstrand[d]: airlied[d]: Yeah but how to do it without murdering caches, I don't know.
22:14 karolherbst[d]: it might be fine if the access pattern is similar to actual ubos
22:22 airlied[d]: I think nvidia do it in this case, but have to work out what the conditions on it are, probably not that important, will look at address calc first
22:22 airlied[d]: I tried adding the radv licm pass, and things blew up, though it did hoist some addr calcs out of the loop