01:21gnurou[d]: Hi everyone! An email I have sent a dozen hours ago does not appear on the Nouveau mailing list archive, despite it being cc'd. This is strange because it appears just fine on the dri-devel one, which is also cc'd. Do I need to be subscribed for my messages to be archived? I prefer to use lore+lei for managing mailing lists
01:24karolherbst[d]: could be stuck in the moderators queue for whatever reason
01:24karolherbst[d]: and I kinda wished to know who has the password for that, because I think I might have lost it 😄
01:25karolherbst[d]: ohh maybe I found it
01:27karolherbst[d]: guess that worked
01:28karolherbst[d]: oh wow.. the queue is full of spam
01:31karolherbst[d]: gnurou[d]: yep was stuck in the queue, I approved it
01:32karolherbst[d]: well if I didn't mess up I also added you to the list of addresses to always aprove
01:34gnurou[d]: karolherbst[d]: thanks a lot! Looks like I should have subscribed...
01:35karolherbst[d]: there are like 1000 emails in the queue... ðŸ˜
01:35gnurou[d]: now I feel bad for making you look at that 🙂
01:39karolherbst[d]: I could give you the password to deal with it instead of me, because it's also almost 3am here, lol
01:41karolherbst[d]: anyway, I got bored
05:18Pheoxy[AWSTUTC8][m]: Just a thought as I've been encountering split locks with games I've been playing lately on kernel 6.13.1 and i also have a intel cpu with nvidia gpu I noticed nvk doesn't seem to handle or recover well from them while the nvidia open blob seems to frame skip enough that games become unplayable but doesn't seem to entirely crash like nvk.
05:18Pheoxy[AWSTUTC8][m]: I'm wondering if the source of a lot of crashes in games particularly with nvk may be due to them using split locks?
05:19airlied: I doubt split locks have any effect on the drivers at all, I can't imagine they do
05:22HdkR: If you're playing a game with split-locks, just disable the kernel's 10ms delay to stop hurting yourself
05:23HdkR: Zen 5 CPUs also will hit that split-lock detection with latest kernels
05:24HdkR: split_lock_detect=off for the kernel option
05:32Pheoxy[AWSTUTC8][m]: <HdkR> "split_lock_detect=off for the..." <- Do anything else but fix user performance? Wasn't the split lock mitigation to annoy devs to do the right thing or something?
05:33HdkR: Yes, the split lock detection was to alert developers that they should fix their code. Then they also made it sleep in the kernel before continuing
05:33HdkR: Disabling detection just gives you that perf back
05:34HdkR: Game devs obviously won't care, they're running their games on Windows which doesn't do that.
05:35Pheoxy[AWSTUTC8][m]: Ah right, unintended consequences ouch
05:36Pheoxy[AWSTUTC8][m]: I'll chuck this in my configs and test it out again to see if I'm still encountering some of the same issues just to rule it out for myself i think
05:38Pheoxy[AWSTUTC8][m]: My laptop hybrid does that annoying thing where it gives you a black screen or window if it doesn't like the way you did things and sometimes goes away on a reboot ðŸ˜
05:38Pheoxy[AWSTUTC8][m]: I'm literally having to document my laptops weirdness...
17:40Pheoxy[AWSTUTC8][m]: Welp I'm off to bed with an interesting and funny oops where i selected the wrong boot entry thinking I was using NVIDIA blob driver and then my problem with stuttering frames with Mass Effect Andromeda magically disappeared to my confusion.
17:40Pheoxy[AWSTUTC8][m]: Nope just miss clicked and was using NVK. Solved...
17:43gfxstrand[d]: NVK doesn't stutter with Andromeda? That's good to know. 🙂