12:23fdobridge: <!​DodoNVK (she) 🇱🇹> I think the default `dev->mem_cache` cache needs to be used if `cache` isn't set in CreateGraphicsPipelines (RADV seems to do this)
13:48fdobridge: <!​DodoNVK (she) 🇱🇹> `push_sync` debug option improves frametimes a lot (but it also breaks the GPU usage stat in DXVK)
19:40fdobridge: <t​riang3l> Meow, turns out that's pretty important to applications… https://asawicki.info/news_1771_doing_dynamic_resolution_scaling_watch_out_for_texture_memory_size
19:41fdobridge: <t​riang3l> Meow, turns out that's pretty important to applications… :blobcatnotlikethis: https://asawicki.info/news_1771_doing_dynamic_resolution_scaling_watch_out_for_texture_memory_size (edited)
19:55fdobridge: <g​fxstrand> Yeah, I might not have plumbed that through properly.
20:20fdobridge: <!​DodoNVK (she) 🇱🇹> I made a quick patch for that and the results are surprising
20:26fdobridge: <a​irlied> Sounds like a clickbait headline 🙂
20:49fdobridge: <!​DodoNVK (she) 🇱🇹> I'll MR the patch later so you can see it for yourself
22:58fdobridge: <r​edsheep> @mohamexiety I am attempting to test modifiers on your new branch and with freshly cloned mesa and it's failing to build:
22:58fdobridge: <r​edsheep> https://cdn.discordapp.com/attachments/1034184951790305330/1231740860190687312/rustError.txt?ex=66380f11&is=66259a11&hm=ec901478cf8d92a253ada9413c90cb6aefb21168f9b64035a6862e6d38000e6d&
22:58fdobridge: <r​edsheep> Am I jumping the gun and this draft MR isn't expected to work yet?
23:01fdobridge: <!​DodoNVK (she) 🇱🇹> It looks like an obvious mistake (so I guess it isn't ready)
23:01fdobridge: <r​edsheep> Yeah it kinda just seems like there's something not included, like the new headers just aren't with this yet
23:33fdobridge: <r​edsheep> Hooray, with mhenning's new patch !28844 vkd3d-proton works with the dx12 renderer in deep rock galactic
23:34fdobridge: <S​id> 👀
23:36fdobridge: <m​henning> Yeah, that one fixes an issue we run into with vkd3d-proton, so it might improve some dx12 games
23:41fdobridge: <r​edsheep> Yeah it went from non-rendering menu and almost entirely not rendering the level to afaict perfect rendering
23:43fdobridge: <r​edsheep> Hmm weird control dx12 still hits an out of memory error
23:43fdobridge: <r​edsheep> https://cdn.discordapp.com/attachments/1034184951790305330/1231752281565958164/image.png?ex=663819b4&is=6625a4b4&hm=2a43aa644011b2de00fd3716d2a588a63abdcce7e053186ce9b71d63e67bd00f&
23:44fdobridge: <S​id> I remember having that too
23:44fdobridge: <S​id> hang on
23:44fdobridge: <S​id> do you have ReBAR enabled?
23:44fdobridge: <r​edsheep> Yeah
23:44fdobridge: <S​id> VKD3D_CONFIG=no_upload_hvv
23:45fdobridge: <S​id> try it with that env var
23:46fdobridge: <S​id> :roojuice:
23:47fdobridge: <r​edsheep> Game takes forever to load, but yeah that did it
23:47fdobridge: <S​id> I was looking into it forever ago
23:48fdobridge: <S​id> with Amid Evil dx12 renderer
23:48fdobridge: <r​edsheep> The dx12 renderer is now functional. It's a bit slow and stuttery, but it's working which is amazing.
23:48fdobridge: <S​id> after a few gfxrecons and peeking through the API calls
23:48fdobridge: <S​id> `I see 3 VK_INCOMPLETEs on vkGetPhysicalDeviceSurfacePresentModesKHR and one VK_NOT_READY on vkGetFenceStatus`
23:48fdobridge: <r​edsheep> That patch seems to have taken dx12 from completely borked to almost entirely good to go
23:49fdobridge: <S​id> that's good news
23:49fdobridge: <S​id> hopefully it's merged before 24.1
23:49fdobridge: <S​id> so that distros adopting NVK early have the whole stack functional, at the very least
23:51fdobridge: <r​edsheep> Considering it's a fix I would assume it would get into the RCs anyway, so yeah it should ship. Very exciting
23:52fdobridge: <r​edsheep> Hmm. Since 24.1 is the first version where it isn't marked experimental maybe even after 24.1 branches it can keep getting features anyway? It's not really possible to regress
23:57fdobridge: <r​edsheep> I am going to be a lot more ambitious with my testing, I am going to start pulling out some more cutting edge titles like talos principle 2, I think NVK is ready
23:58fdobridge: <S​id> I switched to NVK full time a few hours ago
23:58fdobridge: <S​id> :3