00:28fdobridge: <airlied> it's not really
00:28fdobridge: <airlied> just pull my layer, and use it
00:28fdobridge: <airlied> unless it's all hidden in mcaros
00:29fdobridge: <airlied> then yeah my layer + guess work
01:58fdobridge: <gfxstrand> IDK how much will be hidden in macros 🤷🏻♀️
01:59fdobridge: <gfxstrand> `Pass: 405277, Fail: 74, Crash: 73, Skip: 3195085, Timeout: 2, Flake: 372, Duration: 1:45:30`
03:38fdobridge: <gfxstrand> `gl_PointCoord` and `gl_FragCoord.w` are now fixed. That's a few more passes.
07:53Sarayan: Hi, I have a GeForce RTX 3060 Mobile coupled with a Intel Alder-lake in my new laptop, do you recommend nouveau or nvidia-open at this point?
09:32fdobridge: <rhed0x> Sarayan: do you want to do NVK development or just use it? If you just want to use it, stick with the Nvidia driver for now
09:57Sarayan: I would probably be interested in development, but I'm very interested in a correct interaction between the intel and nvidia aspects, in particular at the vulkan level
18:29fdobridge: <gfxstrand> Ugh... inverted depth.... I think @airlied had patches somewhere...
19:23fdobridge: <gfxstrand> Pass: 405250, Fail: 70, Crash: 76, Skip: 3195085, Timeout: 2, Flake: 400, Duration: 1:47:14
19:24fdobridge: <gfxstrand> 101st CTS run with NAK 🥳
19:26fdobridge: <![NVK Whacker] Echo (she) 🇱🇹> Why do crashes keep increasing?
19:28fdobridge: <airlied> I played with fixing it, but didn't ever fix it, one thing we are missing was MIN/MAX the depths, nvidia seems to do it, but it never fixed anything for me
19:47fdobridge: <gfxstrand> There's some flake that shows up as odd crashes. I've not sorted out why yet
19:47fdobridge: <gfxstrand> Crashes have stayed mostly stable at around 74 for a while.
19:49fdobridge: <gfxstrand> And sometimes hangs show up as crashes (though not as consistently as I'd like)
20:26fdobridge: <gfxstrand> Ah, my device group problems are because `--deqp-vk-device-id=0` doesn't work. Needs to be `=1` or stuff crashes. 🤦🏻♀️
20:26fdobridge: <gfxstrand> But only a handful of things. 🙄
23:09fdobridge:<gfxstrand> might have figured out what's up with Z clipping
23:09fdobridge: <gfxstrand> Doing a full run to see if I blow anything up. If not, I'll cherry-pick the patches to main and marge it
23:10fdobridge: <gfxstrand> And I flipped on dynamic `depthClip/Clamp` while I'm at it.