02:40fdobridge: <gfxstrand> That'd be awesome!
02:58fdobridge: <![NVK Whacker] Echo (she) 🇱🇹> Sending it now in DMs :triangle_nvk:
03:00fdobridge: <![NVK Whacker] Echo (she) 🇱🇹> I'll go to bed now 🛌
21:32fdobridge: <gfxstrand> Well, that was exciting...
21:32fdobridge: <gfxstrand> Talos kinda started to work. 😅
21:32fdobridge: <gfxstrand> And then I got flooded with `fifo: SCHED_ERROR 06`
21:34fdobridge: <![NVK Whacker] Echo (she) 🇱🇹> NVK on pre-Turing is probably a minefield 🐸
21:38fdobridge: <gfxstrand> Oh, yeah. Especially on this kernel. 🐸
21:40fdobridge: <gfxstrand> Oh, goodie! A fault!
21:40fdobridge: <gfxstrand> That looks like a bad shader compile....
21:40fdobridge: <gfxstrand> I'm gonna turn off optimizations
22:16fdobridge: <mhenning> @gfxstrand if it is a shader miscompile, I'd be interested in what's going wrong. I still try to fix codegen sometimes.
22:38fdobridge: <karolherbst🐧🦀> mhhh
22:38fdobridge: <karolherbst🐧🦀> that can kinda happen after recovery failed
22:38fdobridge: <karolherbst🐧🦀> my bet is on MemoryOpt
22:39fdobridge: <karolherbst🐧🦀> it's a broken pass, just not broken enough to cause issues with GL
22:39fdobridge: <karolherbst🐧🦀> @gfxstrand you could check if disabling MemoryOpt fixes it, it's known to cause issues with CL at least
22:50fdobridge: <mhenning> yeah, memoryopt doesn't check alignments, RA doesn't coalesce split/merge correctly - those two are ones I'm aware of and are not easy fixes
22:51fdobridge: <mhenning> but every once in a while I find something else going wrong and those are sometimes easier
23:43fdobridge: <gfxstrand> How do I just disable that one? Running with OPTIMIZE=1 causes it to segfault. 🤦♀️