04:58HdkR: Time to throw VKD3D at NVK
17:16fdobridge: <gfxstrand> Go for it! Just post pretty screenshots, not bugs. 😛
17:23fdobridge: <DadSchoorse> VKD3D isn't that interesting, it does not run many games no matter what driver. vkd3d-proton is the proper challenge
17:24HdkR: That's actually what I meant
17:25karolherbst: what's the deal with all of the vulkan stuff anyway now? Will we have two things for all the layerings forever now?
17:26HdkR: Zink, DXVK, VKD3D? :)
17:26karolherbst: nah.. I mean like on the wine side
17:27karolherbst: wasn't it like that wine upstream didn't like dxvk and was "Working on something properly" which never happened and that vkd3d also isn't going anywhere?
17:27HdkR: Not sure, I only pay attention to the Proton side
17:27karolherbst: same
17:27karolherbst: that's why I'm wondering
17:27fdobridge: <DadSchoorse> upstream wine is still working on wined3d's vulkan backend and upstream vkd3d
17:28karolherbst: oh sure.. they are working on it, I'm just curious if it's going anywhere
17:28karolherbst: and if there are plans to kind of merge the efforts
17:28HdkR: I wouldn't be surprised if D8VK gets merged in to DXVK at some point as well. So you get D3D8-11 in one project
17:28karolherbst: or just continue the NIH situation
17:28fdobridge: <DadSchoorse> wined3d's vulkan support is actually going quite well as far as I understand
17:28karolherbst: I see
17:28fdobridge: <DadSchoorse> nah, I don't think merging the efforts will ever happen
17:29karolherbst: atm vkd3d-proton is at version 2.8 and vkd3d is at 1.6 so the proton one is obviously better :P
17:29fdobridge: <DadSchoorse> the last time something joined was tried it ended the vkd3d-proton hard fork
17:34fdobridge: <gfxstrand> It's 1.2 better, to be specific.
17:35karolherbst: not 1.75 times?
17:35fdobridge: <gfxstrand> I was adding, but sure. 1.75x works too!
17:36karolherbst: I know :P
19:10fdobridge: <Esdras Tarsis> GRVK 0.4.0 (Mantle -> Vulkan translation layer) on NVK 🐸
19:10fdobridge: <Esdras Tarsis> https://cdn.discordapp.com/attachments/1034184951790305330/1070420913675325470/01-02-23-160311-SCREEN.png
19:11fdobridge: <Esdras Tarsis> I needed to enable VK_EXT_shader_demote_to_helper_invocation, geometryShader, tessellationShader and shaderStorageImageReadWithoutFormat fake support
19:48fdobridge: <Esdras Tarsis> and DXVK 1.5.1 with VK_KHR_shader_draw_parameters and VK_KHR_maintenance2
19:48fdobridge: <Esdras Tarsis> https://cdn.discordapp.com/attachments/1034184951790305330/1070430564399718490/01-02-23-163606-SCREEN.png
21:24hdzki[m]: what's fdobridge exactly? ik it's some sort of bridge, but to where?
21:24hdzki[m]: those links are links lead me to think it's linking to discord
21:24hdzki[m]: s/links/leading/, s/lead//
21:25hdzki[m]: if so maybe it's better for me to go over there then, skipping the whole double bridge situation here 😅
21:26fdobridge: <Esdras Tarsis> hdzki[m] fdobridge is the bridge to discord
21:26fdobridge: <Esdras Tarsis> irc <-> discord
21:27hdzki[m]: do you have a link to the discord server ?
21:27fdobridge: <Esdras Tarsis> https://discord.gg/cgSAfnce
21:29fdobridge: <WaelUnix> hello from the otherside
21:29fdobridge: <WaelUnix> i guess with this i could retire my double bridge setup
21:30hdzki[m]: goodbye cruel world 😢
21:30fdobridge: <WaelUnix> hello new world
21:30fdobridge: <ady> nya hi :3
21:31fdobridge: <WaelUnix> is mantle still a thing?
21:31fdobridge: <WaelUnix> i thought everything transitioned into vulkan already
21:33fdobridge: <Esdras Tarsis> No, Mantle is dead, but some guys are developing a translation layer (GRVK) for learning reasons iirc
23:55fdobridge: <nanokatze> for running BF4 and beating DXVK at that 🐸
23:55fdobridge: <nanokatze> and also that star swarm benchmark