17:24karolherbst: imirkin: besides the shader error and bo_wait being annoying it does work quite well :) (the process changes as mesa recreates the channel on a different thread) https://gist.githubusercontent.com/karolherbst/b78df39efe5f44737204ab5266d48205/raw/544cd65aa0f6ee47e452d563835e8362a4d78fc1/gistfile1.txt
17:24karolherbst: I just have a combination of everything which kills a channel pretty quickly :3
17:25karolherbst: still wondering what's wrong with the shader stuff...
21:26karolherbst: knowing what those shader errors mean would help :/
21:26karolherbst: maybe I find something inside nvgpu