10:26karolherbst: tagr: wondering again, is there a reason we can't go tiled only (even if that sucks for perf) if we don't have modifiers and can't rely on the trick in !6426?
10:28karolherbst: that at least is what panfrost and rockchip-drm
10:28karolherbst: are doing
10:28karolherbst: well.. doing linear for shared buffers that is
18:50karolherbst: nice.. no regressions in the CTS (all khronos GL/GLES and android) tests with the shader cache :)
18:50karolherbst: but runtime cut by 20%
18:51karolherbst: well.. actually more like 25%