01:14 mwk: RSpliet: pretty sure it's the other way around, vertex shaders have more limitted length
01:14 mwk: (since they're not stored in VRAM)
01:15 mwk: and NV40 definitely has a limit on vertex shaders length as well, I could dig it up...
01:17 mwk: 0x118 instructions max on NV30, 0x220 instructions max on NV40, it seems