13:17 AndrewR: Hi all! Anyone tried https://github.com/iXit/wine-nine-standalone with mesa 19.1-git and wine-4.5 already? For me it doesn't work (on nv92), but may be this isregression or it even not supposeed to work at this stage...
14:23 karolherbst: AndrewR: uhh, it should kind of work?
14:23 karolherbst: what's the problem?
14:44 AndrewR: karolherbst, it fails to initialize with dri2 ...
14:44 karolherbst: but dri3 works?
14:44 AndrewR: karolherbst, so for now I disabled it.
14:44 AndrewR: karolherbst, not tested, because with dri3 seamonkey tend to trigger high cpu usage :/
14:45 karolherbst: mhhh
14:45 karolherbst: didn't try it out yet, but I could give it a try some time later
14:47 karolherbst: but I'd expect it should just work
14:48 AndrewR: karolherbst, https://pastebin.com/TqfKeFT4 - dxdiag itself not even implemented properly, but at least it says same err as actual game (DeusEX HDTP with dx9 renderer)
14:49 karolherbst: uff, no idea
14:49 karolherbst: it did work with the d3d9 paches, right?
14:57 orbea: wine-nine-standalone works with amd last time I checked...
14:58 orbea: and it did with teh patches when you fixed it for nouveau a while ago, but I switched to amd right after...
15:05 AndrewR: karolherbst, it worked with pacthed wine 4.0-rc1 ...
15:05 karolherbst: orbea: uff, so it was broken all along?
15:06 karolherbst: what was the patch and why wasn't it merged?
15:06 orbea: it was merged
15:06 orbea: it was your patch
15:06 karolherbst: ohh
15:06 karolherbst: :D
15:06 karolherbst: I don't remember
15:06 karolherbst: or did you mean the fix for the glitches?
15:06 orbea: I'm sure I tested it and found it working with three games I had that could use it, but I switched to amd a few days later so it may of broken since
15:07 orbea: and this was before wine-nine-standalone was ready
15:07 karolherbst: ahhh, I see
15:07 orbea: yea
15:07 karolherbst: okay, but this is another fail here
15:07 karolherbst: it just refuses to load entirely
15:07 karolherbst: you should ask the devs as I have no idea how to debug that
15:07 karolherbst: AndrewR: ^^
15:07 orbea: is your xorg recent?
15:08 orbea: there was a bug like that with nine + older xorgs when vsync in the game is enabled, but maybe its still different
15:08 AndrewR: orbea, was 1.19.5, now compiling 1.19.7
15:08 karolherbst: orbea: nine just fails to load completly
15:08 karolherbst: AndrewR: that shouldn't change much though
15:09 orbea: i dont recall when the xorg bug was fixed, but yea probably something else..
15:13 orbea: AndrewR: you can also try #d3d9
15:16 AndrewR: orbea, ok, will try (having some trouble compiling xorg, so i think i'll fix this first, then rebot, and then reconnect to irc net)
15:16 orbea: you don't need to reboot for xorg
15:33 AndrewR: orbea, well, xorg itself need ..restart. because I use gui irc client :} ..it amounts to reboot.
15:33 orbea:shrugs, I just close my wm and start it again
15:43 AndrewR: orbea, karolherbst - it works with dri3 ..
15:56 orbea: huh
15:56 karolherbst: yeah... I think that's just a big inside nine
15:56 karolherbst: *bug
16:02 orbea: seems to work with DRI2 + amd
16:02 orbea: but I only used LIBGL_DRI3_DISABLE=true
16:11 karolherbst: yeah dunno. Sounds like a nine bug to be honest
16:11 karolherbst: or they provide a more meaningful error message
16:17 orbea: maybe someone in #d3d9 will know when they see AndrewR's question.