17:42MJaoune: I can't find nouveau firmware blobs in /lib/firmware. Are they necessary like AMDGPU and radeonsi?
19:36Lyude: cool; got nouveau moved over to the atomic mst vcpi helpers now :)
19:36Lyude: now to try going through and removing all of the unsafe mst port checking
19:37mupuf: Lyude: \o/
20:08pendingchaos: karolherbst: on what hardware did setting liveOnly for OP_TXL cause hangs?
20:08karolherbst: pendingchaos: I think it was kepler
20:09pendingchaos: is using it with OP_TXL what caused Payday2 to hang randomly?
20:09karolherbst: I think so, yes
20:10karolherbst: do you want to look into it?
20:11pendingchaos: I think I'll post some patches based upon yours sometime
20:11karolherbst: I see, nice
20:11karolherbst: I think we want some wider testing though and test with couple of different games/engines
20:11karolherbst: just the possibility of random hangs makes that kind of annoying to deal with
20:12karolherbst: rendering issues would be more or less fine, but hangs are evil :/
20:12pendingchaos: it seems to work fine with 0 A.D., Heaven and Dirt Rally
20:12pendingchaos: and at least TXL, TXF, TXD, TXQ don't hang on my Pascal
20:14karolherbst: yeah.. sure, but if there is a possibility to hang applications/machines, then we need better testing ;)
20:15karolherbst: and I kind of gave up on that as the perf improvements weren't exactly noticeable for most games
20:16karolherbst: if you have games which benefit significantly, then that makes it worth investigating
20:16karolherbst: but all I've got was like +15% perf in furmark
20:16karolherbst: everything else was unchanged
20:18karolherbst: imirkin: pushed updated patches for the scalar tex patches: https://github.com/karolherbst/mesa/commits/scalar_tex