00:42 karolherbst: HdkR: soo uhm... I think I fixed the crashes
00:42 karolherbst: but... the window stays black :D
00:45 HdkR: What are you running?
00:50 HdkR: karolherbst: Are you running starfield or something?
00:51 karolherbst: wind waker
00:52 HdkR: That's...broken then
00:52 HdkR: Change to the sync non-ubershader mode and ensure rendering works? :P
00:52 karolherbst: it doesn't :p
00:53 karolherbst: I think...
00:53 karolherbst: I don't even have one commit ready and the diff is already like 39 files changed, 1023 insertions(+), 963 deletions(-) :/
00:54 HdkR: :D
00:55 karolherbst: it is mostly moving + renaming though
00:55 karolherbst: but...
00:55 karolherbst: I think I could move some stuff in smaller patches
00:55 karolherbst: it isn't completly broken though
00:55 karolherbst: glxgears+glxspheres are still rendering
00:57 HdkR: I recommend ensuring sanity :)
01:05 karolherbst: yeah...
01:05 karolherbst: but now I have a better overview
01:05 karolherbst: I know a few things I could move around in smaller patches
01:05 karolherbst: should be nice
05:38 rhyskidd: i got phoronix'd
05:39 rhyskidd: karolherbst: oh nice, interested to see how you go testing nouveau through helgrind
05:39 rhyskidd: (btw) there's a Valgrind 3.14 release coming any day now
06:45 rhyskidd: so Turing has some new devinit script opcodes
06:45 rhyskidd: will trying to get the older pascal ones fixed up, so able to see what it truly new in turing
10:12 pendingchaos: imirkin_: do I have your R-b for https://patchwork.freedesktop.org/patch/251531/ and https://patchwork.freedesktop.org/patch/251535/ ?
10:20 karolherbst: pendingchaos: you should change the commit message of the first one
10:20 pendingchaos: to be prefixed with "nvc0: "?
10:20 karolherbst: yeah
10:20 pendingchaos: yeah, I forgot to add it
10:50 karolherbst: mhh, what does that mean: gr: TRAP ch 2 [00ffbb0000 dolphin-emu] gr: SHADER a204020e, sph: 0x04020e, stage: 0x22
10:51 Sarayan: "It broke"?
10:57 karolherbst: well, so much I know :p
10:58 karolherbst: well, I have some ideas what went wrong though
13:19 imirkin_: karolherbst: iirc that means it doesn't like the shader header
13:19 imirkin_: not 100% sure.
14:16 karolherbst: imirkin_: yeah... I already found my problem
14:16 karolherbst: just don't really know how to fix it
14:38 karolherbst: well, I have some ideas, but they would require more work sadly