19:35karolherbst: imirkin: I just found a game which when entering fullscreen mode it switches the display in a way, that the disabled one is enabled, and the enabled one is disabled....
19:36karolherbst: can we agree on that this behaviour is plain stupid in every aspect?
19:36imirkin_: not sure i understand
19:36imirkin_: is this predicated on having multiple screens?
19:37imirkin_: one of which is "off" but connected?
19:38karolherbst: like I have the eDP disabled, and a screen connected through HDMI
19:39karolherbst: eDP is off, because the laptop lid is closed :)
19:39karolherbst: (and disabled in xrandr)
19:39imirkin_: full screen is a tricky problem
19:39imirkin_: it can get pretty confusing
19:39karolherbst: imirkin_: ohh and there seems to be 4 offset tg4 support in vc6 :) so nouveau wouldn't be the only one
19:39imirkin_: is vc5 even out yet? :)
19:41karolherbst: dunno anholt wrote it on the ML
19:41karolherbst: imirkin_: actually there is a vc5 gallium driver :)
19:57karolherbst: imirkin_: "1280x768 17.09*" this is the mode the application even selected/created?
20:00karolherbst: or it was there all along and it got added
20:01karolherbst: uhm through the display
20:04karolherbst: imirkin_: ahh so maybe it isn't the games fault in the end