00:30 imirkin: grepwood: it'd be subject to the usual submission guidelines... if the code is clean, then of course
00:32 grepwood: imirkin, there is a kernel driver for FreeBSD, but since I'm unable to boot that system on my ps3 no matter what without either not having keyboard or ssh, I'm trying to rewrite it for Linux DRM
00:32 grepwood: also, there's 1 more subject
00:33 grepwood: since ps3 has spu cores and rsx as the multimedia computators in it, it begs the question is it worth trying to make a hybrid solution for Linux
00:33 grepwood: much like you can choose quality/performance settings in the nvidia driver, a hybrid solution would allow to use a mix of rsx and spu or either one
00:34 grepwood: but I guess this falls entirely in the realm of mesa implementation, right?
00:43 imirkin: tbh i don't know much (read: anything) about the PS3
00:43 imirkin: i just know that the GPU in it was basically a G70
00:48 airlied:isn't sure spu is something a gl driver would use
00:53 AndrewR: https://www.youtube.com/watch?v=1hzOgvQ4k0c - i tried to capture doom3 intro. Intro works, but gameplay tend to lock up with recording on ..:/
01:19 grepwood: imirkin, back in the days of mesa 8, spu implementation of a limited GL stack did exist
01:19 grepwood: it wasn't enough however to play quake3 with a decent framerate without artifacts
01:20 airlied: did that ever get released?
01:21 airlied: ah yes the cell codeI think it got ripped out
01:22 airlied: git removed in MEsa 8.0
01:57 grepwood: yeah
01:57 grepwood: it's the only reason I keep mesa 7 and 8 source around
01:58 airlied: it's all in git anyways :-P
02:01 grepwood: the way proprietary software used to treat legacy downloads made me develop a habit of hoarding legacy stuff
02:01 grepwood: basically they're like "hihi let's deled ebrithing :DDDD"
03:49 AndrewR: https://www.youtube.com/watch?v=2y_SbHGMcL8 <- 3dmark2001se . This one doesn't lock up with recording ..so, my current hypothesis is - more (vertex?) intensive workloads trigger some bug somewhere .. (sorry, I disappeared because doom3 locked up my machine exactly when I hoped I will have recording done, by avoiding some heavy intro scene at the beginning)
04:04 imirkin: AndrewR: any kernel messages on lockup?
04:04 imirkin: there's a persistent but undiagnosed issue where "things get messed up" on tesla-era gpu's
04:05 imirkin: usually accompanied by a 400040 or 406040 push error of some sort
04:05 AndrewR: imirkin, I think it locks up hard (er) - no acpi powerdown, so ..no messages recorded? (checking)
04:05 imirkin: (i forget exact details)
04:08 AndrewR: imirkin, https://pastebin.ca/3952719 - but I think those correspond to soft lockup, when I still can powerdown machine correctly
06:48 mooch2: hey mwk, can you write some basic tests for NV3's SIFC drawing?
06:48 mooch2: i just need basic shit, within the usual parameters
06:48 mooch2: i'd do it, but i'm having trouble installing linux on my nv3 machine
21:48 bloblo: hello
21:49 bloblo: gt 1030 is working with nouveau ?
21:53 Mortiarty: I'd like to get "Divinity Original Sin Enhanced Edition" to work with nouveau with a gk106 - it works with nvidia drivers but fails with this error with nouveau: https://pastebin.com/s05Lfivu
21:53 imirkin_: is it a feral game?
21:54 imirkin_: (hm, i don't think it is)
21:54 imirkin_: wait, was it the game that incorrectly detected shader include support?
21:54 Mortiarty: nope - its from Larian Studios
21:55 imirkin_: http://news.softpedia.com/news/how-to-make-divinity-original-sin-enhanced-edition-work-with-mesa-on-linux-513089.shtml
21:55 Mortiarty: yeah i read somthing abou that and karolherbst had patch to preload
21:55 imirkin_: https://bugs.freedesktop.org/attachment.cgi?id=125302
21:55 Mortiarty: i tried the preload - but it looks like its amd related?
21:55 Mortiarty: its not working for me
21:55 imirkin_: not really
21:55 Mortiarty: oh
21:55 Mortiarty: ok i will check into that again then
21:55 imirkin_: should work afaik
21:56 imirkin_: or at least should work better :)
21:56 imirkin_: read that article though
21:56 imirkin_: it also tells you to enable midshader extensions
21:56 Mortiarty: thanks for the link - going for it
21:58 bloblo: hi, gt 1030 is working with nouveau ?
21:58 imirkin_: bloblo: gt 1030 acceleration should work with the recent firmware release from nvidia + patches from skeggsb (only in his repo for now)
21:58 imirkin_: however modesetting should have worked since a while back
21:59 mjg59: n
21:59 bloblo: is with max clock gpu/memory ?
21:59 imirkin_: bloblo: no, only with boot clocks / memory
22:00 imirkin_: bloblo: if you want reclocking to work, stick to kepler
22:00 imirkin_: e.g. GK208's are nice crapo cards they made - many fanless
22:00 imirkin_: (GT 720, GT 730, that sort of thing)
22:00 bloblo: this gt 1030 has lower tdp and fanless and powerfull
22:01 imirkin_: yes. except it'll never work well with nouveau.
22:01 imirkin_: so overall GK208 is better choice if you desperately want to use nouveau
22:01 bloblo: if i wait for later, i can hop working full clock speed ?
22:02 imirkin_: you can hope, but i doubt it'll happen in the next year.
22:02 bloblo: i see, thank you much
22:02 imirkin_: nvidia has yet to release any pmu blobs that support memory reclocking
22:03 imirkin_: and i strongly doubt they ever will
22:04 bloblo: think same, just little hope after 2-3 articles new nvidia share
22:04 bloblo: on phoronix*
22:04 bloblo: so i keep rx 560
22:04 imirkin_: amd is definitely the way to go.
22:04 Mortiarty: imirkin_, thanks a bundle! it works :D
22:05 imirkin_: Mortiarty: awesome
22:05 bloblo: yeah but is 30-40% of performance with counter-strike game, is why i choose gt 1030 instead of my rx 560
22:06 bloblo: special game :(
22:25 pmoreau: hakzsam: What’s the status on “[PATCH v4] nv110/exa: update sched codes”? It hasn’t been merged yet; your last reply was to have a separate patch for dropping some depbar. Could this be done in a separate series and the current patch be merged as-is?
23:15 hakzsam: pmoreau: I haven't looked at this since a while, sorry
23:15 hakzsam: I will try to