00:40imirkin: skeggsb_: around?
02:25rhyskidd: ccaione: Looking for the value of the strap MMIO register, that can be paired with the vbios
02:26rhyskidd: ccaione: Please grab a copy of envytools (github.com/envytools/envytools) and provide the value of ./nvapeek 101000
15:26imirkin_: karolherbst: hey, can you test if nouveau's broken since 8aba778fa2cd98a0b5a7429d3c5057778a0c808c wrt texture buffer objects?
15:26imirkin_: i don't remember specifics, but i seem to recall that sort of thing broke nouveau in the past
15:27karolherbst: how should I test it the best way?
15:27imirkin_: just a regular piglit run, see if there are a bunch of regressions relating to texturing buffer objects
15:27karolherbst: okay, will do later
17:30karolherbst: imirkin: are those textureGatherer tests important for that run?
18:05imirkin_: karolherbst: yes
18:05karolherbst: imirkin_: because without those I can run piglit in parallel without any issues
18:11imirkin_: yeah, you can skip them
18:11imirkin_: you can't textureGather with a samplerBuffer
18:27karolherbst: imirkin_: everything looks fine here regarding that commit
18:30imirkin_: karolherbst: ok great
23:38AndrewR: imirkin, hello. I can confirm OSD works for mplayer on nv43/agp for xvmc output. But unfortunately even 1280x720x30 mpeg2 is too much for decoder, even at highest perf level.
23:52orbea: So dolphin-emu's new ubershaders are SLOW with nouveau (At least they do work). Here is a trace. http://ks392457.kimsufi.com/orbea/stuff/trace/dolphin-emu_ubershaders.trace.xz
23:52orbea: the game is full speed without the ubershaders
23:52orbea: is this something that can be improved upon?
23:53orbea: im on: Mesa 17.2.0-devel (git-030abc6109)
23:53RSpliet: orbea: probably, if you're a talented developer
23:53orbea: unfortunately not
23:54RSpliet: or a developer who learns from hard work of course ;-)
23:54RSpliet: dboyan_ is in the process of doing important perf-related work for nouveau as part of his GSoC project. Hopefully in a week or 10 we can push some of his work upstream for others to benefit
23:55RSpliet: (I don't know the timeline, so that number 10 is a bit of an arsepull)
23:55RSpliet: don't expect miracles though
23:55orbea: im not
23:55RSpliet: did you play with changing the clocks of your GPU?
23:55orbea: yea, that is with the reclocking all the way up
23:56orbea: i was hoping the trace might point out something specifically wrong
23:56RSpliet: what kind of frame rate are you expecting and what are you observing?
23:56orbea: without their new shaders, I get a fairly solid 60 fps
23:56orbea: with them I get like 20 fps
23:56orbea: even less with apitrace :P
23:57RSpliet: well that last thing is to be expected obviously
23:58RSpliet: Anyway, yes, would be interesting to look at the shaders they generate eventually. Perhaps it's an interesting optimisation target for dboyan_ as well, but he's got plenty of work on his plate
23:58RSpliet: (and I'm in the middle of doing something else too ;-))
23:58RSpliet: so for now my advice would be to just use the old shaders
23:59orbea: yea, that I will :)