07:01 sarbes: It is just one bit, so it can't be a "classic" swizzle. Besides, there are already documented swizzle bits (swap rb, reverse component order). I think it is highly unlikely to find others.
14:12 uis: I thought it is verilog bit range, bits 6 to 15. Tiled-linear bit probably was discovered already too.
16:50 sarbes: The bit seems to add a small (.5 ?) s/t pixel offset to the kmscube RGBA texture.
16:51 sarbes: Looking at Midgard v4, some documented bits which might explain the behaviour seem to be unused.
20:54 anarsoul: sarbes: does it have any effect on non-depth textures?
20:54 anarsoul: I mean the bit
21:01 uis: Maybe GL/DX texture coordinates switch?
21:03 uis: They are offset 0.5 pixels from each other
23:29 anarsoul: maybe, IIRC Utgard should support DX9