23:07 anarsoul: enunes: I think we should disable mipmapping for linear textures. It's currently broken and tbh I don't see a sane way to implement it
23:08 anarsoul: since each level has to be renderable, its dimentions must be a multiply of 16. This requirement is always satisfied for tiled textures
23:09 anarsoul: However for linear textures we specify stride for level 0. There is no way to specify it for higher levels, and as far as I understand it is calculated by minifying stride of previous level
23:10 anarsoul: so in order for each level to be renderable, the highest level has to have a stride of 16
23:10 anarsoul: which essentially blows up level 0 size by factor of 256 (16x16)
23:12 anarsoul: any opinions on that?