17:57sarbes: Sooo. I think my genxml MR is finally ready...
18:00sarbes: Seeing the recent talk about varyings, I've found a public datasheet which describes the various input/output formats of the GP. If the genxml MR lands, I'll add them next.
18:05sarbes: I've also reversed the missing varying inputs of the PP. It seems that: 0x4 is a vec2 snorm16, 0x5 is a vec2 unorm, 0x6 is a vec3 lowp, and 0x7 is a unorm8.
18:07sarbes: The unorm/snorm formats might be interesting if the attributes are passed straight through the vertex shader.
18:25anarsoul: where did you get the datasheet from? :)
19:02sarbes: Just search for NVS2310
19:03sarbes: It is the first result on Google