06:19 anarsoul: enunes: your copy prop pass may break shaders with dual source blend and depth write, e.g. shaders/tesseract/518.shader_test
08:06 enunes: anarsoul: it's very possible that it breaks some corner case which is why I dropped it before, still haven't had time to focus on it again since returning
08:07 anarsoul[m]: I added more details on your draft MR
08:08 anarsoul[m]: However I haven't figured out a proper fix yet
08:15 enunes: anarsoul: thanks, so I think we should merge your changes, later this week I can look into the pass again
17:18 anarsoul: sounds good
17:47 anarsoul: enunes: I ended up dropping the warning about value not being live. It is a normal situation when it is consumed within the same instruction, e.g. for a varying load
17:47 anarsoul: can I still keep your r-b?