00:54 sarbes: Yeah. Looking at the spec, I do see the issue. If GL_EXT_framebuffer_object is supported, almost all textures have to be renderable. And there doesn't seem to be any shadow buffer support.
00:59 sarbes: But it seems to me that it is possible to support RGB10_A2 on GLES 2.0, as it is filtered: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/mesa/main/fbobject.c#L805
01:02 sarbes: I guess I'll add just the definitions for the formats then, for documentation purposes. There are also some fun formats like R1G1B1A1.
02:51 sarbes: Alright, I see if I can whip the genxml stuff into shape.
02:51 sarbes: Bye for now.